Move remaining selection mode logic into selextend

The "done" parameter indicates a change which finalizes the selection
(e.g. a mouse button release as opposed to motion).

Signed-off-by: Devin J. Pohly <djpohly@gmail.com>
master
Devin J. Pohly 7 years ago
parent bcb5d3adbe
commit cfc7acdfd9
  1. 14
      st.c
  2. 3
      st.h
  3. 27
      x.c

14
st.c

@ -167,11 +167,11 @@ static ssize_t xwrite(int, const char *, size_t);
/* Globals */
Term term;
Selection sel;
int cmdfd;
pid_t pid;
int oldbutton = 3; /* button event on startup: 3 = release */
static Selection sel;
static CSIEscape csiescseq;
static STREscape strescseq;
static int iofd = 1;
@ -402,9 +402,17 @@ selstart(int col, int row, int snap)
}
void
selextend(int col, int row, int type)
selextend(int col, int row, int type, int done)
{
int oldey, oldex, oldsby, oldsey, oldtype;
if (!sel.mode)
return;
if (done && sel.mode == SEL_EMPTY) {
selclear();
return;
}
oldey = sel.oe.y;
oldex = sel.oe.x;
oldsby = sel.nb.y;
@ -419,6 +427,8 @@ selextend(int col, int row, int type)
if (oldey != sel.oe.y || oldex != sel.oe.x || oldtype != sel.type)
tsetdirt(MIN(sel.nb.y, oldsby), MAX(sel.ne.y, oldsey));
sel.mode = done ? SEL_IDLE : SEL_READY;
}
void

@ -184,7 +184,7 @@ void resettitle(void);
void selclear(void);
void selinit(void);
void selstart(int, int, int);
void selextend(int, int, int);
void selextend(int, int, int, int);
void selnormalize(void);
int selected(int, int);
char *getsel(void);
@ -198,7 +198,6 @@ char *xstrdup(char *);
/* Globals */
extern Term term;
extern Selection sel;
extern int cmdfd;
extern pid_t pid;
extern int oldbutton;

27
x.c

@ -157,7 +157,7 @@ static void selnotify(XEvent *);
static void selclear_(XEvent *);
static void selrequest(XEvent *);
static void setsel(char *, Time);
static void mousesel(XEvent *);
static void mousesel(XEvent *, int);
static void mousereport(XEvent *);
static char *kmap(KeySym, uint);
static int match(uint, uint);
@ -313,7 +313,7 @@ y2row(int y)
}
void
mousesel(XEvent *e)
mousesel(XEvent *e, int done)
{
int type, seltype = SEL_REGULAR;
uint state = e->xbutton.state & ~(Button1Mask | forceselmod);
@ -324,8 +324,9 @@ mousesel(XEvent *e)
break;
}
}
selextend(x2col(e->xbutton.x), y2row(e->xbutton.y), seltype);
selextend(x2col(e->xbutton.x), y2row(e->xbutton.y), seltype, done);
if (done)
setsel(getsel(), e->xbutton.time);
}
void
@ -630,16 +631,10 @@ brelease(XEvent *e)
return;
}
if (e->xbutton.button == Button2) {
if (e->xbutton.button == Button2)
selpaste(NULL);
} else if (e->xbutton.button == Button1) {
if (sel.mode == SEL_READY) {
mousesel(e);
setsel(getsel(), e->xbutton.time);
} else
selclear_(NULL);
sel.mode = SEL_IDLE;
}
else if (e->xbutton.button == Button1)
mousesel(e, 1);
}
void
@ -650,11 +645,7 @@ bmotion(XEvent *e)
return;
}
if (!sel.mode)
return;
sel.mode = SEL_READY;
mousesel(e);
mousesel(e, 0);
}
void

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