apply post-XDBE patch BORDER fix

master
Brandon Invergo 12 years ago
parent 94771d0588
commit c6853fe185
  1. 16
      st.c

16
st.c

@ -186,8 +186,6 @@ typedef struct {
int scr; int scr;
int w; /* window width */ int w; /* window width */
int h; /* window height */ int h; /* window height */
int bufw; /* pixmap width */
int bufh; /* pixmap height */
int ch; /* char height */ int ch; /* char height */
int cw; /* char width */ int cw; /* char width */
char state; /* focus, redraw, visible */ char state; /* focus, redraw, visible */
@ -1621,8 +1619,8 @@ tresize(int col, int row) {
void void
xresize(int col, int row) { xresize(int col, int row) {
xw.bufw = MAX(1, col * xw.cw); xw.w = MAX(1, 2*BORDER + col * xw.cw);
xw.bufh = MAX(1, row * xw.ch); xw.h = MAX(1, 2*BORDER + row * xw.ch);
} }
void void
@ -1671,7 +1669,7 @@ void
xclear(int x1, int y1, int x2, int y2) { xclear(int x1, int y1, int x2, int y2) {
XSetForeground(xw.dpy, dc.gc, dc.col[IS_SET(MODE_REVERSE) ? DefaultFG : DefaultBG]); XSetForeground(xw.dpy, dc.gc, dc.col[IS_SET(MODE_REVERSE) ? DefaultFG : DefaultBG]);
XFillRectangle(xw.dpy, xw.buf, dc.gc, XFillRectangle(xw.dpy, xw.buf, dc.gc,
x1 * xw.cw, y1 * xw.ch, BORDER + x1 * xw.cw, BORDER + y1 * xw.ch,
(x2-x1+1) * xw.cw, (y2-y1+1) * xw.ch); (x2-x1+1) * xw.cw, (y2-y1+1) * xw.ch);
} }
@ -1757,10 +1755,8 @@ xinit(void) {
xloadcols(); xloadcols();
/* window - default size */ /* window - default size */
xw.bufh = term.row * xw.ch; xw.h = 2*BORDER + term.row * xw.ch;
xw.bufw = term.col * xw.cw; xw.w = 2*BORDER + term.col * xw.cw;
xw.h = xw.bufh + 2*BORDER;
xw.w = xw.bufw + 2*BORDER;
attrs.background_pixel = dc.col[DefaultBG]; attrs.background_pixel = dc.col[DefaultBG];
attrs.border_pixel = dc.col[DefaultBG]; attrs.border_pixel = dc.col[DefaultBG];
@ -1807,7 +1803,7 @@ xinit(void) {
void void
xdraws(char *s, Glyph base, int x, int y, int charlen, int bytelen) { xdraws(char *s, Glyph base, int x, int y, int charlen, int bytelen) {
int fg = base.fg, bg = base.bg, temp; int fg = base.fg, bg = base.bg, temp;
int winx = x*xw.cw, winy = y*xw.ch + dc.font.ascent, width = charlen*xw.cw; int winx = BORDER+x*xw.cw, winy = BORDER+y*xw.ch + dc.font.ascent, width = charlen*xw.cw;
XFontSet fontset = dc.font.set; XFontSet fontset = dc.font.set;
int i; int i;

Loading…
Cancel
Save