draw() runs over all lines of the screen and renders only the dirty lines, this avoids render lines which are not modified since last draw() call. In this moment the main loop is something like: - Wait something to read from file descriptors - Read from pseudo tty - Call draw() for rending - Read X events This cause the problem that all the X events that have to update the screen have to call draw() (because draw() is called before of X events handling), so you can have multiples renderings in only one iteration, that will waste a lot of resources. This patch change the main loop to: - Wait something to read from file descriptors - Read from pseudo tty - Read X events - Call draw() for rending So X events don't have to worry about rendering, because draw() is called after them. The only place where draw is called outside of the main loop is in redraw(), but it is necessary for getting a good tput flash. --- st.c | 29 ++++++----------------------- 1 file changed, 6 insertions(+), 23 deletions(-)master
parent
85849ce72a
commit
c5a9b799d4
1 changed files with 6 additions and 23 deletions
Loading…
Reference in new issue