Return style unification.

master
Christoph Lohmann 10 years ago
parent b823f57fa0
commit 684c72d05e
  1. 10
      st.c

10
st.c

@ -569,6 +569,7 @@ xwrite(int fd, const char *s, size_t len)
len -= r; len -= r;
s += r; s += r;
} }
return aux; return aux;
} }
@ -622,6 +623,7 @@ utf8decode(char *c, Rune *u, size_t clen)
return 0; return 0;
*u = udecoded; *u = udecoded;
utf8validate(u, len); utf8validate(u, len);
return len; return len;
} }
@ -631,6 +633,7 @@ utf8decodebyte(char c, size_t *i)
for (*i = 0; *i < LEN(utfmask); ++(*i)) for (*i = 0; *i < LEN(utfmask); ++(*i))
if (((uchar)c & utfmask[*i]) == utfbyte[*i]) if (((uchar)c & utfmask[*i]) == utfbyte[*i])
return (uchar)c & ~utfmask[*i]; return (uchar)c & ~utfmask[*i];
return 0; return 0;
} }
@ -642,11 +645,13 @@ utf8encode(Rune u, char *c)
len = utf8validate(&u, 0); len = utf8validate(&u, 0);
if (len > UTF_SIZ) if (len > UTF_SIZ)
return 0; return 0;
for (i = len - 1; i != 0; --i) { for (i = len - 1; i != 0; --i) {
c[i] = utf8encodebyte(u, 0); c[i] = utf8encodebyte(u, 0);
u >>= 6; u >>= 6;
} }
c[0] = utf8encodebyte(u, len); c[0] = utf8encodebyte(u, len);
return len; return len;
} }
@ -669,6 +674,7 @@ utf8strchr(char *s, Rune u)
if (r == u) if (r == u)
return &(s[i]); return &(s[i]);
} }
return NULL; return NULL;
} }
@ -679,6 +685,7 @@ utf8validate(Rune *u, size_t i)
*u = UTF_INVALID; *u = UTF_INVALID;
for (i = 1; *u > utfmax[i]; ++i) for (i = 1; *u > utfmax[i]; ++i)
; ;
return i; return i;
} }
@ -3127,6 +3134,7 @@ xloadcolor(int i, const char *name, Color *ncolor)
} else } else
name = colorname[i]; name = colorname[i];
} }
return XftColorAllocName(xw.dpy, xw.vis, xw.cmap, name, ncolor); return XftColorAllocName(xw.dpy, xw.vis, xw.cmap, name, ncolor);
} }
@ -3166,6 +3174,7 @@ xsetcolorname(int x, const char *name)
XftColorFree(xw.dpy, xw.vis, xw.cmap, &dc.col[x]); XftColorFree(xw.dpy, xw.vis, xw.cmap, &dc.col[x]);
dc.col[x] = ncolor; dc.col[x] = ncolor;
return 0; return 0;
} }
@ -3235,6 +3244,7 @@ xgeommasktogravity(int mask)
case YNegative: case YNegative:
return SouthWestGravity; return SouthWestGravity;
} }
return SouthEastGravity; return SouthEastGravity;
} }

Loading…
Cancel
Save