Use int instead of long for color

This patch replaces long by int32_t. It saves
some memory on 64bit systems.
master
Johannes Hofmann 11 years ago committed by Roberto E. Vargas Caballero
parent 4435e0ee67
commit 1fe0a5f39a
  1. 12
      st.c

12
st.c

@ -180,8 +180,8 @@ typedef unsigned short ushort;
typedef struct {
char c[UTF_SIZ]; /* character code */
ushort mode; /* attribute flags */
ulong fg; /* foreground */
ulong bg; /* background */
uint32_t fg; /* foreground */
uint32_t bg; /* background */
} Glyph;
typedef Glyph *Line;
@ -379,7 +379,7 @@ static void tsetdirtattr(int);
static void tsetmode(bool, bool, int *, int);
static void tfulldirt(void);
static void techo(char *, int);
static long tdefcolor(int *, int *, int);
static uint32_t tdefcolor(int *, int *, int);
static void tselcs(void);
static void tdeftran(char);
static inline bool match(uint, uint);
@ -1666,9 +1666,9 @@ tdeleteline(int n) {
tscrollup(term.c.y, n);
}
long
uint32_t
tdefcolor(int *attr, int *npar, int l) {
long idx = -1;
int32_t idx = -1;
uint r, g, b;
switch (attr[*npar + 1]) {
@ -1717,7 +1717,7 @@ tdefcolor(int *attr, int *npar, int l) {
void
tsetattr(int *attr, int l) {
int i;
long idx;
int32_t idx;
for(i = 0; i < l; i++) {
switch(attr[i]) {

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