My fork of Suckless's DWM window manager
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/* See LICENSE file for copyright and license details. */
/* appearance */
static const char font[] = "-*-terminus-medium-r-normal-*-14-*-*-*-*-*-*-*";
static const char normbordercolor[] = "#cccccc";
static const char normbgcolor[] = "#cccccc";
static const char normfgcolor[] = "#000000";
static const char selbordercolor[] = "#0066ff";
static const char selbgcolor[] = "#0066ff";
static const char selfgcolor[] = "#ffffff";
static uint borderpx = 1; /* border pixel of windows */
static uint snap = 32; /* snap pixel */
static Bool showbar = True; /* False means no bar */
static Bool topbar = True; /* False means bottom bar */
#ifdef XINERAMA
static uint xidx = 0; /* Xinerama screen index to use */
#endif
/* tagging */
static const char tags[][MAXTAGLEN] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" };
static Rule rules[] = {
/* class instance title tags mask isfloating */
{ "Gimp", NULL, NULL, 0, True },
{ "Firefox", NULL, NULL, 1 << 8, True },
};
/* layout(s) */
static float mfact = 0.55;
static Bool resizehints = True; /* False means respect size hints in tiled resizals */
static Layout layouts[] = {
/* symbol arrange function */
{ "[]=", tile }, /* first entry is default */
{ "><>", NULL }, /* no layout function means floating behavior */
{ "[M]", monocle }, /* first entry is default */
};
/* key definitions */
#define MODKEY Mod1Mask
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, view, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} },
/* helper for spawning shell commands in the pre dwm-5.0 fashion */
#define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } }
/* commands */
static const char *dmenucmd[] = { "dmenu_run", "-fn", font, "-nb", normbgcolor, "-nf", normfgcolor, "-sb", selbgcolor, "-sf", selfgcolor, NULL };
static const char *termcmd[] = { "uxterm", NULL };
static Key keys[] = {
/* modifier key function argument */
{ MODKEY, XK_p, spawn, {.v = dmenucmd } },
{ MODKEY|ShiftMask, XK_Return, spawn, {.v = termcmd } },
{ MODKEY, XK_b, togglebar, {0} },
{ MODKEY, XK_j, focusstack, {.i = +1 } },
{ MODKEY, XK_k, focusstack, {.i = -1 } },
{ MODKEY, XK_h, setmfact, {.f = -0.05} },
{ MODKEY, XK_l, setmfact, {.f = +0.05} },
{ MODKEY, XK_Return, zoom, {0} },
{ MODKEY, XK_Tab, view, {0} },
{ MODKEY|ShiftMask, XK_c, killclient, {0} },
{ MODKEY, XK_t, setlayout, {.v = &layouts[0]} },
{ MODKEY, XK_f, setlayout, {.v = &layouts[1]} },
{ MODKEY, XK_m, setlayout, {.v = &layouts[2]} },
{ MODKEY, XK_space, setlayout, {0} },
{ MODKEY|ShiftMask, XK_space, togglefloating, {0} },
{ MODKEY, XK_0, view, {.ui = ~0 } },
{ MODKEY|ShiftMask, XK_0, tag, {.ui = ~0 } },
TAGKEYS( XK_1, 0)
TAGKEYS( XK_2, 1)
TAGKEYS( XK_3, 2)
TAGKEYS( XK_4, 3)
TAGKEYS( XK_5, 4)
TAGKEYS( XK_6, 5)
TAGKEYS( XK_7, 6)
TAGKEYS( XK_8, 7)
TAGKEYS( XK_9, 8)
{ MODKEY|ShiftMask, XK_q, quit, {0} },
};
/* button definitions */
#define TAGBUTTONS(TAG) \
{ TAG, 0, Button1, view, {.ui = 1 << TAG} }, \
{ TAG, 0, Button3, toggleview, {.ui = 1 << TAG} }, \
{ TAG, MODKEY, Button1, tag, {.ui = 1 << TAG} }, \
{ TAG, MODKEY, Button3, toggletag, {.ui = 1 << TAG} },
/* click can be a tag number (starting at 0),
* ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
static Button buttons[] = {
/* click event mask button function argument */
{ ClkLtSymbol, 0, Button1, setlayout, {0} },
{ ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]} },
{ ClkWinTitle, 0, Button2, zoom, {0} },
{ ClkStatusText, 0, Button2, spawn, {.v = termcmd } },
{ ClkClientWin, MODKEY, Button1, movemouse, {0} },
{ ClkClientWin, MODKEY, Button2, togglefloating, {0} },
{ ClkClientWin, MODKEY, Button3, resizemouse, {0} },
TAGBUTTONS(0)
TAGBUTTONS(1)
TAGBUTTONS(2)
TAGBUTTONS(3)
TAGBUTTONS(4)
TAGBUTTONS(5)
TAGBUTTONS(6)
TAGBUTTONS(7)
TAGBUTTONS(8)
};