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104 lines
2.0 KiB
104 lines
2.0 KiB
/* See LICENSE file for copyright and license details. */ |
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int bx, by, bw, bh, blw, mx, my, mw, mh, tx, ty, tw, th, wx, wy, ww, wh; |
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void setmfact(const char *arg); |
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void tile(void); |
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void tileresize(Client *c, int x, int y, int w, int h); |
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void updatetilegeom(void); |
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void |
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setmfact(const char *arg) { |
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double d; |
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if(!arg || lt->arrange != tile) |
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return; |
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else { |
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d = strtod(arg, NULL); |
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if(arg[0] == '-' || arg[0] == '+') |
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d += mfact; |
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if(d < 0.1 || d > 0.9) |
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return; |
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mfact = d; |
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} |
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updatetilegeom(); |
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arrange(); |
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} |
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void |
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tile(void) { |
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int y, h; |
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unsigned int i, n; |
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Client *c; |
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for(n = 0, c = nextunfloating(clients); c; c = nextunfloating(c->next), n++); |
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if(n == 0) |
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return; |
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/* master */ |
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c = nextunfloating(clients); |
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if(n == 1) |
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tileresize(c, wx, wy, ww - 2 * c->bw, wh - 2 * c->bw); |
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else |
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tileresize(c, mx, my, mw - 2 * c->bw, mh - 2 * c->bw); |
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if(--n == 0) |
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return; |
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/* tile stack */ |
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y = ty; |
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h = th / n; |
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if(h < bh) |
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h = th; |
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for(i = 0, c = nextunfloating(c->next); c; c = nextunfloating(c->next), i++) { |
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if(i + 1 == n) /* remainder */ |
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tileresize(c, tx, y, tw - 2 * c->bw, (ty + th) - y - 2 * c->bw); |
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else |
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tileresize(c, tx, y, tw - 2 * c->bw, h - 2 * c->bw); |
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if(h != th) |
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y = c->y + c->h + 2 * c->bw; |
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} |
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} |
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void |
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tileresize(Client *c, int x, int y, int w, int h) { |
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resize(c, x, y, w, h, resizehints); |
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if(resizehints && ((c->h < bh) || (c->h > h) || (c->w < bh) || (c->w > w))) |
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/* client doesn't accept size constraints */ |
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resize(c, x, y, w, h, False); |
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} |
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void |
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zoom(const char *arg) { |
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Client *c = sel; |
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if(c == nextunfloating(clients)) |
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if(!c || !(c = nextunfloating(c->next))) |
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return; |
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if(lt->arrange == tile && !sel->isfloating) { |
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detach(c); |
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attach(c); |
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focus(c); |
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} |
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arrange(); |
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} |
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void |
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updatetilegeom(void) { |
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#ifdef TILEGEOM /* define your own if you are Xinerama user */ |
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TILEGEOM |
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#else |
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/* master area geometry */ |
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mx = wx; |
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my = wy; |
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mw = mfact * ww; |
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mh = wh; |
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/* tile area geometry */ |
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tx = mx + mw; |
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ty = wy; |
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tw = ww - mw; |
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th = wh; |
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#endif |
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}
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