My fork of Suckless's DWM window manager
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/* See LICENSE file for copyright and license details. */
#include "dwm.h"
#include <stdio.h>
/* static */
static double mwfact = MWFACT;
/* extern */
void
setmwfact(const char *arg) {
double delta;
if(!isarrange(tile))
return;
/* arg handling, manipulate mwfact */
if(arg == NULL)
mwfact = MWFACT;
else if(1 == sscanf(arg, "%lf", &delta)) {
if(arg[0] != '+' && arg[0] != '-')
mwfact = delta;
else
mwfact += delta;
if(mwfact < 0.1)
mwfact = 0.1;
else if(mwfact > 0.9)
mwfact = 0.9;
}
arrange();
}
void
tile(void) {
unsigned int i, n, nx, ny, nw, nh, mw, th;
Client *c;
for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next))
n++;
/* window geoms */
mw = (n == 1) ? waw : mwfact * waw;
th = (n > 1) ? wah / (n - 1) : 0;
if(n > 1 && th < bh)
th = wah;
nx = wax;
ny = way;
for(i = 0, c = nexttiled(clients); c; c = nexttiled(c->next)) {
c->ismax = False;
if(i == 0) { /* master */
nw = mw - 2 * c->border;
nh = wah - 2 * c->border;
}
else { /* tile window */
if(i == 1) {
ny = way;
nx += mw;
}
nw = waw - mw - 2 * c->border;
if(i + 1 == n) /* remainder */
nh = (way + wah) - ny - 2 * c->border;
else
nh = th - 2 * c->border;
}
resize(c, nx, ny, nw, nh, False);
if(n > 1 && th != wah)
ny += nh + 2 * c->border;
i++;
}
}
void
zoom(const char *arg) {
Client *c;
if(!sel || !isarrange(tile) || sel->isfloating)
return;
if((c = sel) == nexttiled(clients))
if(!(c = nexttiled(c->next)))
return;
detach(c);
attach(c);
focus(c);
arrange();
}