calculating the remainder for master and stack area correctly

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Anselm R. Garbe 18 years ago
parent 5a9af492ae
commit e45b3ced67
  1. 15
      layout.c

@ -15,7 +15,7 @@ static unsigned int nmaster = NMASTER;
static void static void
tile(void) { tile(void) {
unsigned int i, n, nx, ny, nw, nh, mw, mh, tw, th, remainder; unsigned int i, n, nx, ny, nw, nh, mw, mh, tw, th;
Client *c; Client *c;
for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next)) for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next))
@ -24,7 +24,6 @@ tile(void) {
mh = (n > nmaster) ? wah / nmaster : wah / (n > 0 ? n : 1); mh = (n > nmaster) ? wah / nmaster : wah / (n > 0 ? n : 1);
mw = (n > nmaster) ? (waw * masterw) / 1000 : waw; mw = (n > nmaster) ? (waw * masterw) / 1000 : waw;
th = (n > nmaster) ? wah / (n - nmaster) : 0; th = (n > nmaster) ? wah / (n - nmaster) : 0;
remainder = (n > nmaster) ? wah - th * (n - nmaster) : 0;
tw = waw - mw; tw = waw - mw;
for(i = 0, c = clients; c; c = c->next) for(i = 0, c = clients; c; c = c->next)
@ -40,16 +39,20 @@ tile(void) {
if(i < nmaster) { if(i < nmaster) {
ny += i * mh; ny += i * mh;
nw = mw - 2 * c->border; nw = mw - 2 * c->border;
nh = mh - 2 * c->border; nh = mh;
if(i + 1 == nmaster) /* remainder */
nh = wah - mh * i;
nh -= 2 * c->border;
} }
else { /* tile window */ else { /* tile window */
nx += mw; nx += mw;
nw = tw - 2 * c->border; nw = tw - 2 * c->border;
if(th > 2 * c->border) { if(th > 2 * c->border) {
ny += (i - nmaster) * th; ny += (i - nmaster) * th;
nh = th - 2 * c->border; nh = th;
if (i == n - 1) if(i + 1 == n) /* remainder */
nh += remainder; nh = wah - th * (i - nmaster);
nh -= 2 * c->border;
} }
else /* fallback if th <= 2 * c->border */ else /* fallback if th <= 2 * c->border */
nh = wah - 2 * c->border; nh = wah - 2 * c->border;

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