added symbols for different modes

keyboard
Anselm R. Garbe 18 years ago
parent 010fd21b20
commit dddd58a8cd
  1. 5
      config.arg.h
  2. 3
      config.default.h
  3. 4
      draw.c
  4. 5
      main.c

@ -8,8 +8,9 @@ const char *tags[] = { "dev", "work", "net", "fnord", NULL };
#define DEFMODE dotile /* dofloat */ #define DEFMODE dotile /* dofloat */
#define FLOATSYMBOL "><>" #define FLOATSYMBOL "><>"
#define STACKPOS StackRight /* StackLeft, StackBottom */ #define STACKPOS StackRight /* StackLeft */
#define TILESYMBOL "[]=" #define BSTACKSYMBOL "==="
#define VSTACKSYMBOL "[]="
#define FONT "-*-terminus-medium-*-*-*-12-*-*-*-*-*-iso10646-*" #define FONT "-*-terminus-medium-*-*-*-12-*-*-*-*-*-iso10646-*"
#define NORMBGCOLOR "#333333" #define NORMBGCOLOR "#333333"

@ -9,7 +9,8 @@ const char *tags[] = { "1", "2", "3", "4", "5", NULL };
#define DEFMODE dotile /* dofloat */ #define DEFMODE dotile /* dofloat */
#define FLOATSYMBOL "><>" #define FLOATSYMBOL "><>"
#define STACKPOS StackRight /* StackLeft */ #define STACKPOS StackRight /* StackLeft */
#define TILESYMBOL "[]=" #define BSTACKSYMBOL "==="
#define VSTACKSYMBOL "[]="
#define FONT "fixed" #define FONT "fixed"
#define NORMBGCOLOR "#333366" #define NORMBGCOLOR "#333366"

@ -104,7 +104,9 @@ drawstatus(void) {
} }
dc.w = bmw; dc.w = bmw;
drawtext(arrange == dofloat ? FLOATSYMBOL : TILESYMBOL, dc.status, False); drawtext(arrange == dofloat ?
FLOATSYMBOL : stackpos == StackBottom ?
BSTACKSYMBOL : VSTACKSYMBOL, dc.status, False);
x = dc.x + dc.w; x = dc.x + dc.w;
dc.w = textw(stext); dc.w = textw(stext);

@ -129,7 +129,10 @@ setup(void) {
dc.status[ColFG] = getcolor(STATUSFGCOLOR); dc.status[ColFG] = getcolor(STATUSFGCOLOR);
setfont(FONT); setfont(FONT);
bmw = textw(FLOATSYMBOL) > textw(TILESYMBOL) ? textw(FLOATSYMBOL) : textw(TILESYMBOL); bmw = textw(VSTACKSYMBOL) > textw(BSTACKSYMBOL) ?
textw(VSTACKSYMBOL) : textw(BSTACKSYMBOL);
bmw = bmw > textw(FLOATSYMBOL) ?
bmw : textw(FLOATSYMBOL);
sx = sy = 0; sx = sy = 0;
sw = DisplayWidth(dpy, screen); sw = DisplayWidth(dpy, screen);
sh = DisplayHeight(dpy, screen); sh = DisplayHeight(dpy, screen);

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