added xlock command (I need it regularly)

keyboard
Anselm R. Garbe 19 years ago
parent 0a638a4caf
commit ce846e941b
  1. 30
      client.c
  2. 5
      dev.c
  3. 3
      dwm.h
  4. 6
      dwm.html

@ -11,9 +11,7 @@
#include "dwm.h" #include "dwm.h"
static void floating(void); static void (*arrange)(void *) = floating;
static void tiling(void);
static void (*arrange)(void) = floating;
void void
max(void *aux) max(void *aux)
@ -24,27 +22,30 @@ max(void *aux)
stack->y = sy; stack->y = sy;
stack->w = sw - 2 * stack->border; stack->w = sw - 2 * stack->border;
stack->h = sh - 2 * stack->border; stack->h = sh - 2 * stack->border;
craise(stack);
resize(stack); resize(stack);
discard_events(EnterWindowMask); discard_events(EnterWindowMask);
} }
static void void
floating(void) floating(void *aux)
{ {
Client *c; Client *c;
arrange = floating;
for(c = stack; c; c = c->snext) for(c = stack; c; c = c->snext)
resize(c); resize(c);
discard_events(EnterWindowMask); discard_events(EnterWindowMask);
} }
static void void
tiling(void) tiling(void *aux)
{ {
Client *c; Client *c;
int n, cols, rows, gw, gh, i, j; int n, cols, rows, gw, gh, i, j;
float rt, fd; float rt, fd;
arrange = tiling;
if(!clients) if(!clients)
return; return;
for(n = 0, c = clients; c; c = c->next, n++); for(n = 0, c = clients; c; c = c->next, n++);
@ -75,17 +76,6 @@ tiling(void)
discard_events(EnterWindowMask); discard_events(EnterWindowMask);
} }
void
toggle(void *aux)
{
if(arrange == floating)
arrange = tiling;
else
arrange = floating;
arrange();
}
void void
sel(void *aux) sel(void *aux)
{ {
@ -280,7 +270,7 @@ manage(Window w, XWindowAttributes *wa)
GrabModeAsync, GrabModeSync, None, None); GrabModeAsync, GrabModeSync, None, None);
XGrabButton(dpy, Button3, Mod1Mask, c->win, False, ButtonPressMask, XGrabButton(dpy, Button3, Mod1Mask, c->win, False, ButtonPressMask,
GrabModeAsync, GrabModeSync, None, None); GrabModeAsync, GrabModeSync, None, None);
arrange(); arrange(NULL);
XWarpPointer(dpy, None, c->win, 0, 0, 0, 0, c->w / 2, c->h / 2); XWarpPointer(dpy, None, c->win, 0, 0, 0, 0, c->w / 2, c->h / 2);
focus(c); focus(c);
} }
@ -400,7 +390,7 @@ unmanage(Client *c)
XFlush(dpy); XFlush(dpy);
XSetErrorHandler(error_handler); XSetErrorHandler(error_handler);
XUngrabServer(dpy); XUngrabServer(dpy);
arrange(); arrange(NULL);
if(stack) if(stack)
focus(stack); focus(stack);
} }

@ -17,13 +17,16 @@ const char *term[] = {
"-*-terminus-medium-*-*-*-13-*-*-*-*-*-iso10646-*",NULL "-*-terminus-medium-*-*-*-13-*-*-*-*-*-iso10646-*",NULL
}; };
const char *browse[] = { "firefox", NULL }; const char *browse[] = { "firefox", NULL };
const char *xlock[] = { "xlock", NULL };
static Key key[] = { static Key key[] = {
{ Mod1Mask, XK_Return, (void (*)(void *))spawn, term }, { Mod1Mask, XK_Return, (void (*)(void *))spawn, term },
{ Mod1Mask, XK_w, (void (*)(void *))spawn, browse }, { Mod1Mask, XK_w, (void (*)(void *))spawn, browse },
{ Mod1Mask, XK_l, (void (*)(void *))spawn, xlock },
{ Mod1Mask, XK_k, sel, "prev" }, { Mod1Mask, XK_k, sel, "prev" },
{ Mod1Mask, XK_j, sel, "next" }, { Mod1Mask, XK_j, sel, "next" },
{ Mod1Mask, XK_space, toggle, NULL }, { Mod1Mask, XK_t, tiling, NULL },
{ Mod1Mask, XK_f, tiling, NULL },
{ Mod1Mask, XK_m, max, NULL }, { Mod1Mask, XK_m, max, NULL },
{ Mod1Mask | ShiftMask, XK_c, ckill, NULL }, { Mod1Mask | ShiftMask, XK_c, ckill, NULL },
{ Mod1Mask | ShiftMask, XK_q, quit, NULL }, { Mod1Mask | ShiftMask, XK_q, quit, NULL },

@ -100,7 +100,8 @@ extern void lower(Client *c);
extern void ckill(void *aux); extern void ckill(void *aux);
extern void sel(void *aux); extern void sel(void *aux);
extern void max(void *aux); extern void max(void *aux);
extern void toggle(void *aux); extern void floating(void *aux);
extern void tiling(void *aux);
extern void gravitate(Client *c, Bool invert); extern void gravitate(Client *c, Bool invert);
/* draw.c */ /* draw.c */

@ -59,9 +59,9 @@
</li> </li>
<li> <li>
garbeam <b>does not</b> want any feedback to dwm. If you ask for support, garbeam <b>does not</b> want any feedback to dwm. If you ask for support,
feature requests or if you report bugs, they will be <b>ignored</b> feature requests, or if you report bugs, they will be <b>ignored</b>
with a high chance. dwm is only intended to fit garbeam's needs, with a high chance. dwm is only intended to fit garbeams needs.
however you are free to download and distribute/relicense it, with the However you are free to download and distribute/relicense it, with the
conditions of the <a href="http://wmii.de/cgi-bin/hgwebdir.cgi/dwm?f=f10eb1139362;file=LICENSE;style=raw">MIT/X Consortium license</a>. conditions of the <a href="http://wmii.de/cgi-bin/hgwebdir.cgi/dwm?f=f10eb1139362;file=LICENSE;style=raw">MIT/X Consortium license</a>.
</li> </li>
</ul> </ul>

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