yet another small fix and simplification of dotile

keyboard
Anselm R. Garbe 18 years ago
parent 10885d349a
commit acdea31916
  1. 26
      view.c

@ -95,28 +95,23 @@ dofloat(Arg *arg) {
restack();
}
/* This algorithm is based on a (M)aster area and a (S)tacking area.
* It supports following arrangements:
* SSMMM MMMMM MMMSS
* SSMMM SSSSS MMMSS
*/
void
dotile(Arg *arg) {
unsigned int i, n, md, stackw, stackh, th;
unsigned int i, n, mpx, stackw, stackh, th;
Client *c;
for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next))
n++;
md = (sw * master) / 1000;
stackw = sw - md;
mpx = (sw * master) / 1000;
stackw = sw - mpx;
stackh = sh - bh;
th = stackh;
if(n > 1)
th /= (n - 1);
for(i = 0, c = clients; c; c = c->next) {
for(i = 0, c = clients; c; c = c->next, i++)
if(isvisible(c)) {
if(c->isfloat) {
resize(c, True, TopLeft);
@ -130,29 +125,26 @@ dotile(Arg *arg) {
c->h = sh - 2 * BORDERPX - bh;
}
else if(i == 0) { /* master window */
c->w = md - 2 * BORDERPX;
c->w = mpx - 2 * BORDERPX;
c->h = sh - bh - 2 * BORDERPX;
}
else { /* tile window */
c->x += md;
c->x += mpx;
c->w = stackw - 2 * BORDERPX;
if(th > bh) {
c->y = sy + (i - 1) * th + bh;
if(i + 1 == n)
c->h = sh - c->y - 2 * BORDERPX;
c->w = stackw - 2 * BORDERPX;
else
c->h = th - 2 * BORDERPX;
}
else { /* fallback if th < bh */
c->w = stackw - 2 * BORDERPX;
else /* fallback if th < bh */
c->h = stackh - 2 * BORDERPX;
}
}
resize(c, False, TopLeft);
i++;
}
else
ban(c);
}
if(!sel || !isvisible(sel)) {
for(c = stack; c && !isvisible(c); c = c->snext);
focus(c);

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