removed Layout->isfloating

keyboard
Anselm R Garbe 17 years ago
parent 489ac07e83
commit a785a0d712
  1. 8
      config.def.h
  2. 44
      dwm.c

@ -24,10 +24,10 @@ Rule rules[] = {
#define SNAP 32 /* snap pixel */ #define SNAP 32 /* snap pixel */
Layout layouts[] = { Layout layouts[] = {
/* symbol function isfloating */ /* symbol function */
{ "[]=", tilev, False }, /* first entry is default */ { "[]=", tilev }, /* first entry is default */
{ "><>", NULL, True }, { "><>", NULL }, /* no layout function means floating behavior */
{ "<M>", monocle, True }, { "<M>", monocle }, /* TODO: remove this */
}; };
/* key definitions */ /* key definitions */

44
dwm.c

@ -60,7 +60,6 @@ typedef struct Client Client;
struct Client { struct Client {
char name[256]; char name[256];
int x, y, w, h; int x, y, w, h;
int fx, fy, fw, fh;
int basew, baseh, incw, inch, maxw, maxh, minw, minh; int basew, baseh, incw, inch, maxw, maxh, minw, minh;
int minax, maxax, minay, maxay; int minax, maxax, minay, maxay;
long flags; long flags;
@ -98,7 +97,6 @@ typedef struct {
typedef struct { typedef struct {
const char *symbol; const char *symbol;
void (*arrange)(void); void (*arrange)(void);
Bool isfloating;
} Layout; } Layout;
typedef struct { typedef struct {
@ -273,8 +271,8 @@ arrange(void) {
for(c = clients; c; c = c->next) for(c = clients; c; c = c->next)
if(isvisible(c, NULL)) { if(isvisible(c, NULL)) {
unban(c); unban(c);
if(lt->isfloating || c->isfloating) if(!lt->arrange || c->isfloating)
resize(c, c->fx, c->fy, c->fw, c->fh, True); resize(c, c->x, c->y, c->w, c->h, True);
} }
else else
ban(c); ban(c);
@ -345,7 +343,7 @@ buttonpress(XEvent *e) {
movemouse(c); movemouse(c);
} }
else if(ev->button == Button2) { else if(ev->button == Button2) {
if(!lt->isfloating && c->isfloating) if(lt->arrange && c->isfloating)
togglefloating(NULL); togglefloating(NULL);
else else
zoom(NULL); zoom(NULL);
@ -435,7 +433,7 @@ configurerequest(XEvent *e) {
if((c = getclient(ev->window))) { if((c = getclient(ev->window))) {
if(ev->value_mask & CWBorderWidth) if(ev->value_mask & CWBorderWidth)
c->bw = ev->border_width; c->bw = ev->border_width;
if(c->isfixed || c->isfloating || lt->isfloating) { if(c->isfixed || c->isfloating || !lt->arrange) {
if(ev->value_mask & CWX) if(ev->value_mask & CWX)
c->x = sx + ev->x; c->x = sx + ev->x;
if(ev->value_mask & CWY) if(ev->value_mask & CWY)
@ -968,8 +966,8 @@ manage(Window w, XWindowAttributes *wa) {
/* geometry */ /* geometry */
c->x = wa->x; c->x = wa->x;
c->y = wa->y; c->y = wa->y;
c->w = c->fw = wa->width; c->w = wa->width;
c->h = c->fh = wa->height; c->h = wa->height;
c->oldbw = wa->border_width; c->oldbw = wa->border_width;
if(c->w == sw && c->h == sh) { if(c->w == sw && c->h == sh) {
c->x = sx; c->x = sx;
@ -985,8 +983,6 @@ manage(Window w, XWindowAttributes *wa) {
c->y = MAX(c->y, wy); c->y = MAX(c->y, wy);
c->bw = BORDERPX; c->bw = BORDERPX;
} }
c->fx = c->x;
c->fy = c->y;
wc.border_width = c->bw; wc.border_width = c->bw;
XConfigureWindow(dpy, w, CWBorderWidth, &wc); XConfigureWindow(dpy, w, CWBorderWidth, &wc);
@ -1040,7 +1036,7 @@ monocle(void) {
Client *c; Client *c;
for(c = clients; c; c = c->next) for(c = clients; c; c = c->next)
if((lt->isfloating || !c->isfloating) && isvisible(c, NULL)) if(!c->isfloating && isvisible(c, NULL))
resize(c, wx, wy, ww - 2 * c->bw, wh - 2 * c->bw, RESIZEHINTS); resize(c, wx, wy, ww - 2 * c->bw, wh - 2 * c->bw, RESIZEHINTS);
} }
@ -1080,13 +1076,10 @@ movemouse(Client *c) {
ny = wy; ny = wy;
else if(abs((wy + wh) - (ny + c->h + 2 * c->bw)) < SNAP) else if(abs((wy + wh) - (ny + c->h + 2 * c->bw)) < SNAP)
ny = wy + wh - c->h - 2 * c->bw; ny = wy + wh - c->h - 2 * c->bw;
if(!c->isfloating && !lt->isfloating && (abs(nx - c->x) > SNAP || abs(ny - c->y) > SNAP)) if(!c->isfloating && lt->arrange && (abs(nx - c->x) > SNAP || abs(ny - c->y) > SNAP))
togglefloating(NULL); togglefloating(NULL);
if(lt->isfloating || c->isfloating) { if(!lt->arrange || c->isfloating)
c->fx = nx;
c->fy = ny;
resize(c, nx, ny, c->w, c->h, False); resize(c, nx, ny, c->w, c->h, False);
}
break; break;
} }
} }
@ -1229,16 +1222,11 @@ resizemouse(Client *c) {
XSync(dpy, False); XSync(dpy, False);
nw = MAX(ev.xmotion.x - ocx - 2 * c->bw + 1, 1); nw = MAX(ev.xmotion.x - ocx - 2 * c->bw + 1, 1);
nh = MAX(ev.xmotion.y - ocy - 2 * c->bw + 1, 1); nh = MAX(ev.xmotion.y - ocy - 2 * c->bw + 1, 1);
if(!c->isfloating && !lt->isfloating && (abs(nw - c->w) > SNAP || abs(nh - c->h) > SNAP)) { if(!c->isfloating && lt->arrange && (abs(nw - c->w) > SNAP || abs(nh - c->h) > SNAP)) {
c->fx = c->x;
c->fy = c->y;
togglefloating(NULL); togglefloating(NULL);
} }
if((lt->isfloating) || c->isfloating) { if(!lt->arrange || c->isfloating)
resize(c, c->x, c->y, nw, nh, True); resize(c, c->x, c->y, nw, nh, True);
c->fw = nw;
c->fh = nh;
}
break; break;
} }
} }
@ -1253,9 +1241,9 @@ restack(void) {
drawbar(); drawbar();
if(!sel) if(!sel)
return; return;
if(sel->isfloating || lt->isfloating) if(sel->isfloating || !lt->arrange)
XRaiseWindow(dpy, sel->win); XRaiseWindow(dpy, sel->win);
if(!lt->isfloating) { if(lt->arrange) {
wc.stack_mode = Below; wc.stack_mode = Below;
wc.sibling = barwin; wc.sibling = barwin;
for(c = stack; c; c = c->snext) for(c = stack; c; c = c->snext)
@ -1363,11 +1351,12 @@ setclientstate(Client *c, long state) {
PropModeReplace, (unsigned char *)data, 2); PropModeReplace, (unsigned char *)data, 2);
} }
/* TODO: move this into tile.c */
void void
setmfact(const char *arg) { setmfact(const char *arg) {
double d; double d;
if(lt->isfloating) if(!lt->arrange) /* TODO: check this against the actual tile() function */
return; return;
if(!arg) if(!arg)
mfact = MFACT; mfact = MFACT;
@ -1842,6 +1831,7 @@ xerrorstart(Display *dpy, XErrorEvent *ee) {
return -1; return -1;
} }
/* TODO: move this into tile.c */
void void
zoom(const char *arg) { zoom(const char *arg) {
Client *c = sel; Client *c = sel;
@ -1849,7 +1839,7 @@ zoom(const char *arg) {
if(c == nexttiled(clients)) if(c == nexttiled(clients))
if(!c || !(c = nexttiled(c->next))) if(!c || !(c = nexttiled(c->next)))
return; return;
if(!lt->isfloating && !sel->isfloating) { if(lt->arrange && !sel->isfloating) { /* TODO: check this against tile() */
detach(c); detach(c);
attach(c); attach(c);
focus(c); focus(c);

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