prelim of dotile()

keyboard
Anselm R. Garbe 19 years ago
parent b427a2c6cb
commit 8fa47ac679
  1. 1
      dwm.h
  2. 104
      view.c

@ -40,6 +40,7 @@
#define MOUSEMASK (BUTTONMASK | PointerMotionMask)
/* other stuff used in different places */
#define BORDERPX 1
#define MINW 100
#define PROTODELWIN 1
enum { NetSupported, NetWMName, NetLast }; /* EWMH atoms */

104
view.c

@ -99,36 +99,39 @@ dofloat(Arg *arg) {
/* This algorithm is based on a (M)aster area and a (S)tacking area.
* It supports following arrangements:
* MMMS MMMM SMMM
* MMMS MMMM SMMM
* MMMS SSSS SMMM
* SSMMM MMMMM MMMSS
* SSMMM SSSSS MMMSS
*/
void
dotile(Arg *arg) {
int h, i, n, w;
int i, n, stackw, stackh, tw, th;
Client *c;
for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next))
n++;
if(isvertical) {
if(stackpos == StackBottom) {
w = sw;
if(n > 1)
h = (sh - bh) / (n - 1);
else
h = sh - bh;
}
else {
w = sw - master;
if(n > 1)
h = (sh - bh) / (n - 1);
else
h = sh - bh;
}
if(stackpos == StackBottom) {
stackw = sw;
stackh = sh - bh - master;
}
else {
stackw = sw - master;
stackh = sh - bh;
}
else { /* horizontal stack */
if(isvertical) {
tw = stackw;
if(n > 1)
th = stackh / (n - 1);
else
th = stackh;
}
else {
th = stackh;
if(n > 1)
tw = stackw / (n - 1);
else
tw = stackw;
}
for(i = 0, c = clients; c; c = c->next) {
@ -138,32 +141,59 @@ dotile(Arg *arg) {
continue;
}
c->ismax = False;
if(n == 1) {
if(n == 1) { /* only 1 window */
c->x = sx;
c->y = sy + bh;
c->w = sw - 2 * BORDERPX;
c->h = sh - 2 * BORDERPX - bh;
}
else if(i == 0) {
else if(i == 0) { /* master window */
c->x = sx;
if(stackpos == StackLeft)
c->x += master;
c->y = sy + bh;
c->w = master - 2 * BORDERPX;
c->h = sh - 2 * BORDERPX - bh;
if(isvertical) {
c->w = master - 2 * BORDERPX;
c->h = sh - 2 * BORDERPX - bh;
}
else {
c->w = sw;
c->h = master - 2 * BORDERPX;
}
}
else if(h > bh) {
c->x = sx + master;
c->y = sy + (i - 1) * h + bh;
c->w = w - 2 * BORDERPX;
if(i + 1 == n)
c->h = sh - c->y - 2 * BORDERPX;
else if((isvertical && th > bh) || (!isvertical && tw > MINW)) {
/* tile window */
c->x = sx;
if(isvertical)
c->y = sy + (i - 1) * th + bh;
else
c->h = h - 2 * BORDERPX;
c->y = sy + bh;
if(stackpos == StackRight)
c->x += master;
else if(stackpos == StackBottom)
c->y += master;
c->w = tw - 2 * BORDERPX;
c->h = th - 2 * BORDERPX;
if(i + 1 == n) { /* fixes for last tile to take up rest space */
if(isvertical)
c->h = sh - c->y - 2 * BORDERPX;
else {
if(stackpos == StackLeft)
c->w = master - c->x - 2 * BORDERPX;
else
c->w = sw - c->x - 2 * BORDERPX;
}
}
}
else { /* fallback if h < bh */
c->x = sx + master;
else { /* fallback if th < bh resp. tw < MINW */
c->x = sx;
c->y = sy + bh;
c->w = w - 2 * BORDERPX;
c->h = sh - 2 * BORDERPX - bh;
if(stackpos == StackRight)
c->x += master;
else if(stackpos == StackBottom)
c->y += master;
c->w = stackw - 2 * BORDERPX;
c->h = stackh - 2 * BORDERPX;
}
resize(c, False, TopLeft);
i++;
@ -232,12 +262,12 @@ resizecol(Arg *arg) {
return;
if(sel == getnext(clients)) {
if(master + arg->i > sw - 100 || master + arg->i < 100)
if(master + arg->i > sw - MINW || master + arg->i < MINW)
return;
master += arg->i;
}
else {
if(master - arg->i > sw - 100 || master - arg->i < 100)
if(master - arg->i > sw - MINW || master - arg->i < MINW)
return;
master -= arg->i;
}

Loading…
Cancel
Save