small simplification to dotile() (thx to Ross for this hint)

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arg@mig29 18 years ago
parent 9e4e4d9022
commit 7e59c89250
  1. 11
      view.c

@ -69,13 +69,12 @@ dofloat(void) {
void void
dotile(void) { dotile(void) {
unsigned int i, n, mpx, stackw, th; unsigned int i, n, mpw, th;
Client *c; Client *c;
for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next)) for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next))
n++; n++;
mpx = (waw * master) / 1000; mpw = (waw * master) / 1000;
stackw = waw - mpx;
for(i = 0, c = clients; c; c = c->next) for(i = 0, c = clients; c; c = c->next)
if(isvisible(c)) { if(isvisible(c)) {
@ -91,13 +90,13 @@ dotile(void) {
c->h = wah - 2 * BORDERPX; c->h = wah - 2 * BORDERPX;
} }
else if(i == 0) { /* master window */ else if(i == 0) { /* master window */
c->w = mpx - 2 * BORDERPX; c->w = mpw - 2 * BORDERPX;
c->h = wah - 2 * BORDERPX; c->h = wah - 2 * BORDERPX;
th = wah / (n - 1); th = wah / (n - 1);
} }
else { /* tile window */ else { /* tile window */
c->x += mpx; c->x += mpw;
c->w = stackw - 2 * BORDERPX; c->w = (waw - mpw) - 2 * BORDERPX;
if(th > bh) { if(th > bh) {
c->y += (i - 1) * th; c->y += (i - 1) * th;
c->h = th - 2 * BORDERPX; c->h = th - 2 * BORDERPX;

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