s/TILED/TILE/g

keyboard
Anselm R. Garbe 19 years ago
parent aa471f2d65
commit 41ba7a7984
  1. 2
      config.arg.h
  2. 2
      config.default.h
  3. 2
      draw.c

@ -16,7 +16,7 @@ const char *tags[] = { "work", "net", "fnord", NULL };
#define STATUSBGCOLOR "#dddddd" #define STATUSBGCOLOR "#dddddd"
#define STATUSFGCOLOR "#222222" #define STATUSFGCOLOR "#222222"
#define FLOATSYMBOL "><" #define FLOATSYMBOL "><"
#define TILEDSYMBOL "|=" #define TILESYMBOL "|="
#define MODKEY Mod1Mask #define MODKEY Mod1Mask
#define MASTERW 60 /* percent */ #define MASTERW 60 /* percent */

@ -16,7 +16,7 @@ const char *tags[] = { "1", "2", "3", "4", "5", NULL };
#define STATUSBGCOLOR "#dddddd" #define STATUSBGCOLOR "#dddddd"
#define STATUSFGCOLOR "#222222" #define STATUSFGCOLOR "#222222"
#define FLOATSYMBOL "~" #define FLOATSYMBOL "~"
#define TILEDSYMBOL "#" #define TILESYMBOL "#"
#define MODKEY Mod1Mask #define MODKEY Mod1Mask
#define MASTERW 60 /* percent */ #define MASTERW 60 /* percent */

@ -99,7 +99,7 @@ drawstatus()
dc.x = dc.y = 0; dc.x = dc.y = 0;
dc.w = bw; dc.w = bw;
drawtext(arrange == dotile ? TILEDSYMBOL : FLOATSYMBOL, dc.status, False); drawtext(arrange == dotile ? TILESYMBOL : FLOATSYMBOL, dc.status, False);
dc.w = modew; dc.w = modew;
for(i = 0; i < ntags; i++) { for(i = 0; i < ntags; i++) {
dc.x += dc.w; dc.x += dc.w;

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