separated layout-specific stuff into separate .h and .c files which are included in config.h resp. config.mk - this allows writing layouts for dwm without any need to patch existing code
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b5eea45a31
commit
2d81b78b85
13 changed files with 164 additions and 134 deletions
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/* See LICENSE file for copyright and license details. */ |
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#include "dwm.h" |
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/* extern */ |
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void |
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floating(void) { |
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Client *c; |
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if(lt->arrange != floating) |
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return; |
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for(c = clients; c; c = c->next) |
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if(isvisible(c)) { |
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unban(c); |
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resize(c, c->x, c->y, c->w, c->h, True); |
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} |
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else |
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ban(c); |
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focus(NULL); |
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restack(); |
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} |
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void |
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togglemax(const char *arg) { |
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XEvent ev; |
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if(!sel || (lt->arrange != floating && !sel->isfloating) || sel->isfixed) |
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return; |
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if((sel->ismax = !sel->ismax)) { |
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sel->rx = sel->x; |
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sel->ry = sel->y; |
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sel->rw = sel->w; |
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sel->rh = sel->h; |
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resize(sel, wax, way, waw - 2 * sel->border, wah - 2 * sel->border, True); |
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} |
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else |
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resize(sel, sel->rx, sel->ry, sel->rw, sel->rh, True); |
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drawstatus(); |
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while(XCheckMaskEvent(dpy, EnterWindowMask, &ev)); |
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} |
@ -0,0 +1,5 @@ |
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/* See LICENSE file for copyright and license details. */ |
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/* float.c */ |
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void floating(void); /* arranges all windows floating */ |
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void togglemax(const char *arg); /* toggles maximization of floating client */ |
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/* See LICENSE file for copyright and license details. */ |
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#include "dwm.h" |
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#include <stdio.h> |
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/* static */ |
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static double master = MASTER; |
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/* extern */ |
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void |
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incmaster(const char *arg) { |
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double delta; |
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if(lt->arrange != tile) |
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return; |
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/* arg handling, manipulate master */ |
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if(arg && (1 == sscanf(arg, "%lf", &delta))) { |
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if(delta + master > 0.1 && delta + master < 0.9) |
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master += delta; |
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} |
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lt->arrange(); |
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} |
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void |
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tile(void) { |
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unsigned int i, n, nx, ny, nw, nh, mw, th; |
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Client *c; |
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for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next)) |
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n++; |
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/* window geoms */ |
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mw = (n == 1) ? waw : master * waw; |
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th = (n > 1) ? wah / (n - 1) : 0; |
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if(n > 1 && th < bh) |
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th = wah; |
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nx = wax; |
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ny = way; |
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for(i = 0, c = clients; c; c = c->next) |
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if(isvisible(c)) { |
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unban(c); |
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if(c->isfloating) |
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continue; |
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c->ismax = False; |
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if(i == 0) { /* master */ |
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nw = mw - 2 * c->border; |
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nh = wah - 2 * c->border; |
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} |
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else { /* tile window */ |
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if(i == 1) { |
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ny = way; |
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nx += mw; |
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} |
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nw = waw - mw - 2 * c->border; |
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if(i + 1 == n) /* remainder */ |
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nh = (way + wah) - ny - 2 * c->border; |
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else |
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nh = th - 2 * c->border; |
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} |
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resize(c, nx, ny, nw, nh, False); |
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if(n > 1 && th != wah) |
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ny += nh + 2 * c->border; |
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i++; |
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} |
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else |
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ban(c); |
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focus(NULL); |
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restack(); |
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} |
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void |
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zoom(const char *arg) { |
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Client *c; |
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if(!sel || lt->arrange == floating || sel->isfloating) |
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return; |
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if((c = sel) == nexttiled(clients)) |
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if(!(c = nexttiled(c->next))) |
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return; |
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detach(c); |
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attach(c); |
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focus(c); |
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lt->arrange(); |
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} |
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/* See LICENSE file for copyright and license details. */ |
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/* tile.c */ |
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void incmaster(const char *arg); /* arranges all windows tiled */ |
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void tile(void); /* arranges all windows tiled */ |
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void zoom(const char *arg); /* zooms the focused client to master area, arg is ignored */ |
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