removed spow(x, 0); calls, I did them for consistency's sake, but it should be rather obvious how the scaling works anyways

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Anselm R. Garbe 18 years ago
parent 85c9ebf2fc
commit 2cd1609770
  1. 6
      layout.c

@ -43,7 +43,7 @@ tile(void) {
sum += spow(vratio, i); sum += spow(vratio, i);
mscale = wah / sum; mscale = wah / sum;
if(vratio >= 1) if(vratio >= 1)
mmaxtile = bh > (mscale * spow(vratio, 0)); mmaxtile = bh > mscale;
else else
mmaxtile = bh > (mscale * spow(vratio, n - 1)); mmaxtile = bh > (mscale * spow(vratio, n - 1));
} }
@ -55,8 +55,8 @@ tile(void) {
sum += spow(vratio, i); sum += spow(vratio, i);
sscale = wah / sum; sscale = wah / sum;
if(vratio >= 1) { if(vratio >= 1) {
mmaxtile = bh > (mscale * spow(vratio, 0)); mmaxtile = bh > mscale;
smaxtile = bh > (sscale * spow(vratio, 0)); smaxtile = bh > sscale;
} }
else { else {
mmaxtile = bh > (mscale * spow(vratio, nmaster - 1)); mmaxtile = bh > (mscale * spow(vratio, nmaster - 1));

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