improve tile spacing

keyboard
Connor Lane Smith 13 years ago
parent 04c26574b8
commit 2420071f4c
  1. 21
      dwm.c

21
dwm.c

@ -1659,23 +1659,26 @@ textnw(const char *text, unsigned int len) {
void
tile(Monitor *m) {
unsigned int i, n, mw, mh, tw, th;
unsigned int i, n, h, mw, my, ty;
Client *c;
for(n = 0, c = nexttiled(m->clients); c; c = nexttiled(c->next), n++);
if(n == 0)
return;
mh = (n > m->nmaster) ? m->wh / m->nmaster : m->wh / n;
mw = (n > m->nmaster) ? m->ww * m->mfact : m->ww;
th = (n > m->nmaster) ? m->wh / (n - m->nmaster) : 0;
tw = m->ww - mw;
for(i = 0, c = nexttiled(m->clients); c; c = nexttiled(c->next), i++)
if(i < m->nmaster)
resize(c, m->wx, m->wy + (i*mh), mw - (2*c->bw), mh - (2*c->bw), False);
else
resize(c, m->wx + mw, m->wy + ((i - m->nmaster)*th), tw - (2*c->bw), th - (2*c->bw), False);
for(i = my = ty = 0, c = nexttiled(m->clients); c; c = nexttiled(c->next), i++)
if(i < m->nmaster) {
h = (m->wh - my) / (MIN(n, m->nmaster) - i);
resize(c, m->wx, m->wy + my, mw - (2*c->bw), h - (2*c->bw), False);
my += HEIGHT(c);
}
else {
h = (m->wh - ty) / (n - i);
resize(c, m->wx + mw, m->wy + ty, m->ww - mw - (2*c->bw), h - (2*c->bw), False);
ty += HEIGHT(c);
}
}
void

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