changing MASTER value from percent into per mill

keyboard
Anselm R. Garbe 18 years ago
parent 6cca3999c8
commit 0384faeee5
  1. 6
      config.arg.h
  2. 6
      config.default.h
  3. 2
      config.mk
  4. 4
      view.c

@ -20,7 +20,7 @@ const char *tags[] = { "dev", "work", "net", "fnord", NULL };
#define STATUSBGCOLOR "#222222"
#define STATUSFGCOLOR "#9999cc"
#define MASTER 60 /* percent */
#define MASTER 600 /* per mill */
#define MODKEY Mod1Mask
#define KEYS \
@ -37,8 +37,8 @@ static Key key[] = { \
{ MODKEY, XK_k, focusprev, { 0 } }, \
{ MODKEY, XK_Return, zoom, { 0 } }, \
{ MODKEY, XK_b, togglestackpos, { 0 } }, \
{ MODKEY, XK_g, resizecol, { .i = 1 } }, \
{ MODKEY, XK_s, resizecol, { .i = -1 } }, \
{ MODKEY, XK_g, resizecol, { .i = 10 } }, \
{ MODKEY, XK_s, resizecol, { .i = -10 } }, \
{ MODKEY|ShiftMask, XK_1, tag, { .i = 0 } }, \
{ MODKEY|ShiftMask, XK_2, tag, { .i = 1 } }, \
{ MODKEY|ShiftMask, XK_3, tag, { .i = 2 } }, \

@ -20,7 +20,7 @@ const char *tags[] = { "1", "2", "3", "4", "5", NULL };
#define STATUSBGCOLOR "#dddddd"
#define STATUSFGCOLOR "#222222"
#define MASTER 60 /* percent */
#define MASTER 600 /* per mill */
#define MODKEY Mod1Mask
#define KEYS \
@ -31,8 +31,8 @@ static Key key[] = { \
{ MODKEY|ShiftMask, XK_Tab, focusprev, { 0 } }, \
{ MODKEY, XK_Return, zoom, { 0 } }, \
{ MODKEY, XK_b, togglestackpos, { 0 } }, \
{ MODKEY, XK_g, resizecol, { .i = 1 } }, \
{ MODKEY, XK_s, resizecol, { .i = -1 } }, \
{ MODKEY, XK_g, resizecol, { .i = 10 } }, \
{ MODKEY, XK_s, resizecol, { .i = -10 } }, \
{ MODKEY|ShiftMask, XK_1, tag, { .i = 0 } }, \
{ MODKEY|ShiftMask, XK_2, tag, { .i = 1 } }, \
{ MODKEY|ShiftMask, XK_3, tag, { .i = 2 } }, \

@ -1,5 +1,5 @@
# dwm version
VERSION = 1.8
VERSION = 1.9
# Customize below to fit your system

@ -110,12 +110,12 @@ dotile(Arg *arg) {
n++;
if(stackpos == StackBottom) {
md = ((sh - bh) * master) / 100;
md = ((sh - bh) * master) / 1000;
stackw = sw;
stackh = sh - bh - md;
}
else {
md = (sw * master) / 100;
md = (sw * master) / 1000;
stackw = sw - md;
stackh = sh - bh;
}

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