210 lines
5.2 KiB
JavaScript
210 lines
5.2 KiB
JavaScript
const SCROLL_DELTA_X = 48;
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const SCROLL_DELTA_Y = 48;
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const SMOOTH_SCROLL_DURATION = 150;
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// dirty way to store scrolling state on globally
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let scrolling = [false];
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const isVisible = (element) => {
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let rect = element.getBoundingClientRect();
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if (rect.width === 0 || rect.height === 0) {
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return false;
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}
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if (rect.right < 0 && rect.bottom < 0) {
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return false;
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}
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if (window.innerWidth < rect.left && window.innerHeight < rect.top) {
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return false;
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}
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let { display, visibility } = window.getComputedStyle(element);
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if (display === 'none' || visibility === 'hidden') {
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return false;
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}
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return true;
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};
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const isScrollableStyle = (element) => {
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let { overflowX, overflowY } = window.getComputedStyle(element);
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return !(overflowX !== 'scroll' && overflowX !== 'auto' &&
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overflowY !== 'scroll' && overflowY !== 'auto');
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};
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const isOverflowed = (element) => {
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return element.scrollWidth > element.clientWidth ||
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element.scrollHeight > element.clientHeight;
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};
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// Find a visiable and scrollable element by depth-first search. Currently
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// this method is called by each scrolling, and the returned value of this
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// method is not cached. That does not cause performance issue because in the
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// most pages, the window is root element i,e, documentElement.
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const findScrollable = (element) => {
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if (isScrollableStyle(element) && isOverflowed(element)) {
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return element;
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}
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let children = Array.prototype
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.filter.call(element.children, e => isVisible(e));
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for (let child of children) {
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let scrollable = findScrollable(child);
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if (scrollable) {
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return scrollable;
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}
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}
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return null;
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};
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const scrollTarget = () => {
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if (isOverflowed(window.document.documentElement)) {
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return window.document.documentElement;
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}
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if (isOverflowed(window.document.body)) {
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return window.document.body;
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}
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let target = findScrollable(window.document.documentElement);
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if (target) {
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return target;
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}
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return window.document.documentElement;
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};
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class SmoothScroller {
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constructor(element, repeat) {
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this.element = element;
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this.repeat = repeat;
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this.scrolling = scrolling;
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if (repeat) {
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this.easing = SmoothScroller.linearEasing;
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} else {
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this.easing = SmoothScroller.inOutQuadEasing;
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}
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}
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scroll(x, y) {
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if (this.scrolling[0]) {
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return;
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}
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scrolling[0] = true;
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this.startX = this.element.scrollLeft;
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this.startY = this.element.scrollTop;
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this.targetX = x;
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this.targetY = y;
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this.distanceX = x - this.startX;
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this.distanceY = y - this.startY;
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this.timeStart = 0;
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window.requestAnimationFrame(this.loop.bind(this));
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}
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loop(time) {
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if (!this.timeStart) {
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this.timeStart = time;
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}
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let elapsed = time - this.timeStart;
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let v = this.easing(elapsed / SMOOTH_SCROLL_DURATION);
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let nextX = this.startX + this.distanceX * v;
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let nextY = this.startY + this.distanceY * v;
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window.scrollTo(nextX, nextY);
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if (elapsed < SMOOTH_SCROLL_DURATION) {
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window.requestAnimationFrame(this.loop.bind(this));
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} else {
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scrolling[0] = false;
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this.element.scrollTo(this.targetX, this.targetY);
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}
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}
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static inOutQuadEasing(t) {
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if (t < 1) {
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return t * t;
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}
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return -(t - 1) * (t - 1) + 1;
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}
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static linearEasing(t) {
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return t;
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}
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}
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class RoughtScroller {
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constructor(element) {
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this.element = element;
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}
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scroll(x, y) {
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this.element.scrollTo(x, y);
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}
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}
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const scroller = (element, smooth, repeat) => {
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if (smooth) {
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return new SmoothScroller(element, repeat);
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}
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return new RoughtScroller(element);
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};
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const scrollVertically = (count, smooth, repeat) => {
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let target = scrollTarget();
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let x = target.scrollLeft;
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let y = target.scrollTop + SCROLL_DELTA_Y * count;
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if (repeat && smooth) {
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y = target.scrollTop + SCROLL_DELTA_Y * count * 4;
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}
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scroller(target, smooth, repeat).scroll(x, y);
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};
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const scrollHorizonally = (count, smooth, repeat) => {
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let target = scrollTarget();
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let x = target.scrollLeft + SCROLL_DELTA_X * count;
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let y = target.scrollTop;
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if (repeat && smooth) {
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y = target.scrollTop + SCROLL_DELTA_Y * count * 4;
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}
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scroller(target, smooth, repeat).scroll(x, y);
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};
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const scrollPages = (count, smooth, repeat) => {
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let target = scrollTarget();
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let height = target.clientHeight;
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let x = target.scrollLeft;
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let y = target.scrollTop + height * count;
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scroller(target, smooth, repeat).scroll(x, y);
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};
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const scrollTop = (smooth, repeat) => {
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let target = scrollTarget();
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let x = target.scrollLeft;
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let y = 0;
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scroller(target, smooth, repeat).scroll(x, y);
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};
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const scrollBottom = (smooth, repeat) => {
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let target = scrollTarget();
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let x = target.scrollLeft;
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let y = target.scrollHeight;
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scroller(target, smooth, repeat).scroll(x, y);
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};
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const scrollHome = (smooth, repeat) => {
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let target = scrollTarget();
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let x = 0;
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let y = target.scrollTop;
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scroller(target, smooth, repeat).scroll(x, y);
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};
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const scrollEnd = (smooth, repeat) => {
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let target = scrollTarget();
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let x = target.scrollWidth;
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let y = target.scrollTop;
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scroller(target, smooth, repeat).scroll(x, y);
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};
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export {
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scrollVertically, scrollHorizonally, scrollPages,
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scrollTop, scrollBottom, scrollHome, scrollEnd
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};
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