Make smooth-scroll smoother
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b5a85ad059
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1 changed files with 30 additions and 65 deletions
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@ -2,10 +2,10 @@ import * as doms from 'shared/utils/dom';
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const SCROLL_DELTA_X = 48;
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const SCROLL_DELTA_X = 48;
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const SCROLL_DELTA_Y = 48;
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const SCROLL_DELTA_Y = 48;
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const SMOOTH_SCROLL_DURATION = 150;
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// dirty way to store scrolling state on globally
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// dirty way to store scrolling state on globally
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let scrolling = [false];
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let scrolling = false;
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let lastTimeoutId = null;
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const isScrollableStyle = (element) => {
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const isScrollableStyle = (element) => {
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let { overflowX, overflowY } = window.getComputedStyle(element);
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let { overflowX, overflowY } = window.getComputedStyle(element);
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@ -51,65 +51,27 @@ const scrollTarget = () => {
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return window.document.documentElement;
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return window.document.documentElement;
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};
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};
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const resetScrolling = () => {
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scrolling = false;
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};
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class SmoothScroller {
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class SmoothScroller {
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constructor(element, repeat) {
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constructor(element) {
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this.element = element;
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this.element = element;
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this.repeat = repeat;
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this.scrolling = scrolling;
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if (repeat) {
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this.easing = SmoothScroller.linearEasing;
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} else {
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this.easing = SmoothScroller.inOutQuadEasing;
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}
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}
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}
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scroll(x, y) {
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scroll(x, y) {
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if (this.scrolling[0]) {
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window.scrollTo({
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return;
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left: x,
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top: y,
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behavior: 'smooth',
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});
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scrolling = true;
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if (lastTimeoutId) {
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clearTimeout(lastTimeoutId);
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lastTimeoutId = null;
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}
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}
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scrolling[0] = true;
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lastTimeoutId = setTimeout(resetScrolling, 100);
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this.startX = this.element.scrollLeft;
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this.startY = this.element.scrollTop;
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this.targetX = x;
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this.targetY = y;
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this.distanceX = x - this.startX;
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this.distanceY = y - this.startY;
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this.timeStart = 0;
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window.requestAnimationFrame(this.loop.bind(this));
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}
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loop(time) {
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if (!this.timeStart) {
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this.timeStart = time;
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}
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let elapsed = time - this.timeStart;
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let v = this.easing(elapsed / SMOOTH_SCROLL_DURATION);
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let nextX = this.startX + this.distanceX * v;
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let nextY = this.startY + this.distanceY * v;
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window.scrollTo(nextX, nextY);
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if (elapsed < SMOOTH_SCROLL_DURATION) {
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window.requestAnimationFrame(this.loop.bind(this));
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} else {
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scrolling[0] = false;
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this.element.scrollTo(this.targetX, this.targetY);
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}
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}
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static inOutQuadEasing(t) {
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if (t < 1) {
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return t * t;
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}
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return -(t - 1) * (t - 1) + 1;
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}
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static linearEasing(t) {
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return t;
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}
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}
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}
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}
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@ -123,9 +85,9 @@ class RoughtScroller {
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}
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}
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}
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}
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const scroller = (element, smooth, repeat) => {
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const scroller = (element, smooth) => {
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if (smooth) {
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if (smooth) {
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return new SmoothScroller(element, repeat);
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return new SmoothScroller(element);
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}
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}
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return new RoughtScroller(element);
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return new RoughtScroller(element);
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};
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};
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@ -135,32 +97,35 @@ const getScroll = () => {
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return { x: target.scrollLeft, y: target.scrollTop };
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return { x: target.scrollLeft, y: target.scrollTop };
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};
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};
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const scrollVertically = (count, smooth, repeat) => {
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const scrollVertically = (count, smooth) => {
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let target = scrollTarget();
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let target = scrollTarget();
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let x = target.scrollLeft;
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let x = target.scrollLeft;
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let y = target.scrollTop + SCROLL_DELTA_Y * count;
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let y = target.scrollTop + SCROLL_DELTA_Y * count;
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if (repeat && smooth) {
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if (scrolling) {
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y = target.scrollTop + SCROLL_DELTA_Y * count * 4;
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y = target.scrollTop + SCROLL_DELTA_Y * count * 4;
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}
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}
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scroller(target, smooth, repeat).scroll(x, y);
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scroller(target, smooth).scroll(x, y);
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};
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};
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const scrollHorizonally = (count, smooth, repeat) => {
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const scrollHorizonally = (count, smooth) => {
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let target = scrollTarget();
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let target = scrollTarget();
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let x = target.scrollLeft + SCROLL_DELTA_X * count;
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let x = target.scrollLeft + SCROLL_DELTA_X * count;
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let y = target.scrollTop;
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let y = target.scrollTop;
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if (repeat && smooth) {
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if (scrolling) {
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y = target.scrollTop + SCROLL_DELTA_Y * count * 4;
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y = target.scrollTop + SCROLL_DELTA_Y * count * 4;
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}
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}
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scroller(target, smooth, repeat).scroll(x, y);
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scroller(target, smooth).scroll(x, y);
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};
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};
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const scrollPages = (count, smooth, repeat) => {
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const scrollPages = (count, smooth) => {
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let target = scrollTarget();
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let target = scrollTarget();
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let height = target.clientHeight;
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let height = target.clientHeight;
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let x = target.scrollLeft;
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let x = target.scrollLeft;
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let y = target.scrollTop + height * count;
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let y = target.scrollTop + height * count;
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scroller(target, smooth, repeat).scroll(x, y);
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if (scrolling) {
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y = target.scrollTop + height * count * 4;
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}
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scroller(target, smooth).scroll(x, y);
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};
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};
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const scrollTo = (x, y, smooth) => {
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const scrollTo = (x, y, smooth) => {
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