Make smooth-scroll smoother

jh-changes
Shin'ya Ueoka 5 years ago
parent b5a85ad059
commit 514f91f8dc
  1. 95
      src/content/scrolls.js

@ -2,10 +2,10 @@ import * as doms from 'shared/utils/dom';
const SCROLL_DELTA_X = 48;
const SCROLL_DELTA_Y = 48;
const SMOOTH_SCROLL_DURATION = 150;
// dirty way to store scrolling state on globally
let scrolling = [false];
let scrolling = false;
let lastTimeoutId = null;
const isScrollableStyle = (element) => {
let { overflowX, overflowY } = window.getComputedStyle(element);
@ -51,65 +51,27 @@ const scrollTarget = () => {
return window.document.documentElement;
};
const resetScrolling = () => {
scrolling = false;
};
class SmoothScroller {
constructor(element, repeat) {
constructor(element) {
this.element = element;
this.repeat = repeat;
this.scrolling = scrolling;
if (repeat) {
this.easing = SmoothScroller.linearEasing;
} else {
this.easing = SmoothScroller.inOutQuadEasing;
}
}
scroll(x, y) {
if (this.scrolling[0]) {
return;
}
scrolling[0] = true;
this.startX = this.element.scrollLeft;
this.startY = this.element.scrollTop;
this.targetX = x;
this.targetY = y;
this.distanceX = x - this.startX;
this.distanceY = y - this.startY;
this.timeStart = 0;
window.requestAnimationFrame(this.loop.bind(this));
}
loop(time) {
if (!this.timeStart) {
this.timeStart = time;
window.scrollTo({
left: x,
top: y,
behavior: 'smooth',
});
scrolling = true;
if (lastTimeoutId) {
clearTimeout(lastTimeoutId);
lastTimeoutId = null;
}
let elapsed = time - this.timeStart;
let v = this.easing(elapsed / SMOOTH_SCROLL_DURATION);
let nextX = this.startX + this.distanceX * v;
let nextY = this.startY + this.distanceY * v;
window.scrollTo(nextX, nextY);
if (elapsed < SMOOTH_SCROLL_DURATION) {
window.requestAnimationFrame(this.loop.bind(this));
} else {
scrolling[0] = false;
this.element.scrollTo(this.targetX, this.targetY);
}
}
static inOutQuadEasing(t) {
if (t < 1) {
return t * t;
}
return -(t - 1) * (t - 1) + 1;
}
static linearEasing(t) {
return t;
lastTimeoutId = setTimeout(resetScrolling, 100);
}
}
@ -123,9 +85,9 @@ class RoughtScroller {
}
}
const scroller = (element, smooth, repeat) => {
const scroller = (element, smooth) => {
if (smooth) {
return new SmoothScroller(element, repeat);
return new SmoothScroller(element);
}
return new RoughtScroller(element);
};
@ -135,32 +97,35 @@ const getScroll = () => {
return { x: target.scrollLeft, y: target.scrollTop };
};
const scrollVertically = (count, smooth, repeat) => {
const scrollVertically = (count, smooth) => {
let target = scrollTarget();
let x = target.scrollLeft;
let y = target.scrollTop + SCROLL_DELTA_Y * count;
if (repeat && smooth) {
if (scrolling) {
y = target.scrollTop + SCROLL_DELTA_Y * count * 4;
}
scroller(target, smooth, repeat).scroll(x, y);
scroller(target, smooth).scroll(x, y);
};
const scrollHorizonally = (count, smooth, repeat) => {
const scrollHorizonally = (count, smooth) => {
let target = scrollTarget();
let x = target.scrollLeft + SCROLL_DELTA_X * count;
let y = target.scrollTop;
if (repeat && smooth) {
if (scrolling) {
y = target.scrollTop + SCROLL_DELTA_Y * count * 4;
}
scroller(target, smooth, repeat).scroll(x, y);
scroller(target, smooth).scroll(x, y);
};
const scrollPages = (count, smooth, repeat) => {
const scrollPages = (count, smooth) => {
let target = scrollTarget();
let height = target.clientHeight;
let x = target.scrollLeft;
let y = target.scrollTop + height * count;
scroller(target, smooth, repeat).scroll(x, y);
if (scrolling) {
y = target.scrollTop + height * count * 4;
}
scroller(target, smooth).scroll(x, y);
};
const scrollTo = (x, y, smooth) => {