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999 lines
34 KiB
999 lines
34 KiB
// Underscore.js 1.3.1 |
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// (c) 2009-2012 Jeremy Ashkenas, DocumentCloud Inc. |
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// Underscore is freely distributable under the MIT license. |
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// Portions of Underscore are inspired or borrowed from Prototype, |
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// Oliver Steele's Functional, and John Resig's Micro-Templating. |
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// For all details and documentation: |
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// http://documentcloud.github.com/underscore |
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(function() { |
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// Baseline setup |
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// -------------- |
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// Establish the root object, `window` in the browser, or `global` on the server. |
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var root = this; |
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// Save the previous value of the `_` variable. |
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var previousUnderscore = root._; |
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// Establish the object that gets returned to break out of a loop iteration. |
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var breaker = {}; |
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// Save bytes in the minified (but not gzipped) version: |
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var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype; |
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// Create quick reference variables for speed access to core prototypes. |
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var slice = ArrayProto.slice, |
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unshift = ArrayProto.unshift, |
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toString = ObjProto.toString, |
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hasOwnProperty = ObjProto.hasOwnProperty; |
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// All **ECMAScript 5** native function implementations that we hope to use |
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// are declared here. |
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var |
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nativeForEach = ArrayProto.forEach, |
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nativeMap = ArrayProto.map, |
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nativeReduce = ArrayProto.reduce, |
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nativeReduceRight = ArrayProto.reduceRight, |
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nativeFilter = ArrayProto.filter, |
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nativeEvery = ArrayProto.every, |
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nativeSome = ArrayProto.some, |
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nativeIndexOf = ArrayProto.indexOf, |
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nativeLastIndexOf = ArrayProto.lastIndexOf, |
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nativeIsArray = Array.isArray, |
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nativeKeys = Object.keys, |
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nativeBind = FuncProto.bind; |
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// Create a safe reference to the Underscore object for use below. |
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var _ = function(obj) { return new wrapper(obj); }; |
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// Export the Underscore object for **Node.js**, with |
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// backwards-compatibility for the old `require()` API. If we're in |
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// the browser, add `_` as a global object via a string identifier, |
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// for Closure Compiler "advanced" mode. |
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if (typeof exports !== 'undefined') { |
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if (typeof module !== 'undefined' && module.exports) { |
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exports = module.exports = _; |
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} |
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exports._ = _; |
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} else { |
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root['_'] = _; |
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} |
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// Current version. |
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_.VERSION = '1.3.1'; |
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|
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// Collection Functions |
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// -------------------- |
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// The cornerstone, an `each` implementation, aka `forEach`. |
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// Handles objects with the built-in `forEach`, arrays, and raw objects. |
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// Delegates to **ECMAScript 5**'s native `forEach` if available. |
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var each = _.each = _.forEach = function(obj, iterator, context) { |
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if (obj == null) return; |
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if (nativeForEach && obj.forEach === nativeForEach) { |
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obj.forEach(iterator, context); |
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} else if (obj.length === +obj.length) { |
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for (var i = 0, l = obj.length; i < l; i++) { |
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if (i in obj && iterator.call(context, obj[i], i, obj) === breaker) return; |
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} |
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} else { |
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for (var key in obj) { |
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if (_.has(obj, key)) { |
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if (iterator.call(context, obj[key], key, obj) === breaker) return; |
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} |
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} |
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} |
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}; |
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// Return the results of applying the iterator to each element. |
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// Delegates to **ECMAScript 5**'s native `map` if available. |
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_.map = _.collect = function(obj, iterator, context) { |
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var results = []; |
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if (obj == null) return results; |
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if (nativeMap && obj.map === nativeMap) return obj.map(iterator, context); |
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each(obj, function(value, index, list) { |
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results[results.length] = iterator.call(context, value, index, list); |
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}); |
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if (obj.length === +obj.length) results.length = obj.length; |
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return results; |
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}; |
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// **Reduce** builds up a single result from a list of values, aka `inject`, |
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// or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available. |
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_.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) { |
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var initial = arguments.length > 2; |
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if (obj == null) obj = []; |
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if (nativeReduce && obj.reduce === nativeReduce) { |
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if (context) iterator = _.bind(iterator, context); |
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return initial ? obj.reduce(iterator, memo) : obj.reduce(iterator); |
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} |
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each(obj, function(value, index, list) { |
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if (!initial) { |
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memo = value; |
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initial = true; |
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} else { |
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memo = iterator.call(context, memo, value, index, list); |
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} |
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}); |
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if (!initial) throw new TypeError('Reduce of empty array with no initial value'); |
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return memo; |
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}; |
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// The right-associative version of reduce, also known as `foldr`. |
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// Delegates to **ECMAScript 5**'s native `reduceRight` if available. |
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_.reduceRight = _.foldr = function(obj, iterator, memo, context) { |
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var initial = arguments.length > 2; |
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if (obj == null) obj = []; |
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if (nativeReduceRight && obj.reduceRight === nativeReduceRight) { |
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if (context) iterator = _.bind(iterator, context); |
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return initial ? obj.reduceRight(iterator, memo) : obj.reduceRight(iterator); |
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} |
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var reversed = _.toArray(obj).reverse(); |
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if (context && !initial) iterator = _.bind(iterator, context); |
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return initial ? _.reduce(reversed, iterator, memo, context) : _.reduce(reversed, iterator); |
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}; |
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// Return the first value which passes a truth test. Aliased as `detect`. |
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_.find = _.detect = function(obj, iterator, context) { |
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var result; |
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any(obj, function(value, index, list) { |
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if (iterator.call(context, value, index, list)) { |
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result = value; |
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return true; |
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} |
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}); |
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return result; |
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}; |
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// Return all the elements that pass a truth test. |
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// Delegates to **ECMAScript 5**'s native `filter` if available. |
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// Aliased as `select`. |
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_.filter = _.select = function(obj, iterator, context) { |
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var results = []; |
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if (obj == null) return results; |
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if (nativeFilter && obj.filter === nativeFilter) return obj.filter(iterator, context); |
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each(obj, function(value, index, list) { |
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if (iterator.call(context, value, index, list)) results[results.length] = value; |
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}); |
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return results; |
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}; |
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// Return all the elements for which a truth test fails. |
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_.reject = function(obj, iterator, context) { |
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var results = []; |
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if (obj == null) return results; |
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each(obj, function(value, index, list) { |
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if (!iterator.call(context, value, index, list)) results[results.length] = value; |
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}); |
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return results; |
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}; |
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// Determine whether all of the elements match a truth test. |
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// Delegates to **ECMAScript 5**'s native `every` if available. |
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// Aliased as `all`. |
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_.every = _.all = function(obj, iterator, context) { |
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var result = true; |
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if (obj == null) return result; |
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if (nativeEvery && obj.every === nativeEvery) return obj.every(iterator, context); |
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each(obj, function(value, index, list) { |
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if (!(result = result && iterator.call(context, value, index, list))) return breaker; |
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}); |
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return result; |
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}; |
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// Determine if at least one element in the object matches a truth test. |
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// Delegates to **ECMAScript 5**'s native `some` if available. |
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// Aliased as `any`. |
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var any = _.some = _.any = function(obj, iterator, context) { |
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iterator || (iterator = _.identity); |
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var result = false; |
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if (obj == null) return result; |
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if (nativeSome && obj.some === nativeSome) return obj.some(iterator, context); |
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each(obj, function(value, index, list) { |
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if (result || (result = iterator.call(context, value, index, list))) return breaker; |
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}); |
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return !!result; |
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}; |
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// Determine if a given value is included in the array or object using `===`. |
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// Aliased as `contains`. |
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_.include = _.contains = function(obj, target) { |
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var found = false; |
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if (obj == null) return found; |
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if (nativeIndexOf && obj.indexOf === nativeIndexOf) return obj.indexOf(target) != -1; |
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found = any(obj, function(value) { |
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return value === target; |
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}); |
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return found; |
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}; |
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// Invoke a method (with arguments) on every item in a collection. |
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_.invoke = function(obj, method) { |
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var args = slice.call(arguments, 2); |
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return _.map(obj, function(value) { |
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return (_.isFunction(method) ? method || value : value[method]).apply(value, args); |
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}); |
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}; |
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// Convenience version of a common use case of `map`: fetching a property. |
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_.pluck = function(obj, key) { |
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return _.map(obj, function(value){ return value[key]; }); |
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}; |
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// Return the maximum element or (element-based computation). |
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_.max = function(obj, iterator, context) { |
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if (!iterator && _.isArray(obj)) return Math.max.apply(Math, obj); |
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if (!iterator && _.isEmpty(obj)) return -Infinity; |
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var result = {computed : -Infinity}; |
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each(obj, function(value, index, list) { |
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var computed = iterator ? iterator.call(context, value, index, list) : value; |
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computed >= result.computed && (result = {value : value, computed : computed}); |
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}); |
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return result.value; |
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}; |
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// Return the minimum element (or element-based computation). |
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_.min = function(obj, iterator, context) { |
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if (!iterator && _.isArray(obj)) return Math.min.apply(Math, obj); |
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if (!iterator && _.isEmpty(obj)) return Infinity; |
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var result = {computed : Infinity}; |
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each(obj, function(value, index, list) { |
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var computed = iterator ? iterator.call(context, value, index, list) : value; |
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computed < result.computed && (result = {value : value, computed : computed}); |
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}); |
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return result.value; |
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}; |
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// Shuffle an array. |
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_.shuffle = function(obj) { |
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var shuffled = [], rand; |
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each(obj, function(value, index, list) { |
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if (index == 0) { |
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shuffled[0] = value; |
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} else { |
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rand = Math.floor(Math.random() * (index + 1)); |
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shuffled[index] = shuffled[rand]; |
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shuffled[rand] = value; |
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} |
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}); |
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return shuffled; |
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}; |
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// Sort the object's values by a criterion produced by an iterator. |
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_.sortBy = function(obj, iterator, context) { |
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return _.pluck(_.map(obj, function(value, index, list) { |
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return { |
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value : value, |
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criteria : iterator.call(context, value, index, list) |
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}; |
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}).sort(function(left, right) { |
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var a = left.criteria, b = right.criteria; |
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return a < b ? -1 : a > b ? 1 : 0; |
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}), 'value'); |
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}; |
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// Groups the object's values by a criterion. Pass either a string attribute |
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// to group by, or a function that returns the criterion. |
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_.groupBy = function(obj, val) { |
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var result = {}; |
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var iterator = _.isFunction(val) ? val : function(obj) { return obj[val]; }; |
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each(obj, function(value, index) { |
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var key = iterator(value, index); |
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(result[key] || (result[key] = [])).push(value); |
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}); |
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return result; |
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}; |
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// Use a comparator function to figure out at what index an object should |
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// be inserted so as to maintain order. Uses binary search. |
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_.sortedIndex = function(array, obj, iterator) { |
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iterator || (iterator = _.identity); |
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var low = 0, high = array.length; |
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while (low < high) { |
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var mid = (low + high) >> 1; |
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iterator(array[mid]) < iterator(obj) ? low = mid + 1 : high = mid; |
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} |
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return low; |
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}; |
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// Safely convert anything iterable into a real, live array. |
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_.toArray = function(iterable) { |
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if (!iterable) return []; |
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if (iterable.toArray) return iterable.toArray(); |
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if (_.isArray(iterable)) return slice.call(iterable); |
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if (_.isArguments(iterable)) return slice.call(iterable); |
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return _.values(iterable); |
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}; |
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// Return the number of elements in an object. |
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_.size = function(obj) { |
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return _.toArray(obj).length; |
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}; |
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// Array Functions |
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// --------------- |
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// Get the first element of an array. Passing **n** will return the first N |
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// values in the array. Aliased as `head`. The **guard** check allows it to work |
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// with `_.map`. |
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_.first = _.head = function(array, n, guard) { |
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return (n != null) && !guard ? slice.call(array, 0, n) : array[0]; |
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}; |
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// Returns everything but the last entry of the array. Especcialy useful on |
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// the arguments object. Passing **n** will return all the values in |
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// the array, excluding the last N. The **guard** check allows it to work with |
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// `_.map`. |
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_.initial = function(array, n, guard) { |
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return slice.call(array, 0, array.length - ((n == null) || guard ? 1 : n)); |
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}; |
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// Get the last element of an array. Passing **n** will return the last N |
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// values in the array. The **guard** check allows it to work with `_.map`. |
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_.last = function(array, n, guard) { |
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if ((n != null) && !guard) { |
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return slice.call(array, Math.max(array.length - n, 0)); |
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} else { |
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return array[array.length - 1]; |
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} |
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}; |
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// Returns everything but the first entry of the array. Aliased as `tail`. |
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// Especially useful on the arguments object. Passing an **index** will return |
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// the rest of the values in the array from that index onward. The **guard** |
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// check allows it to work with `_.map`. |
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_.rest = _.tail = function(array, index, guard) { |
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return slice.call(array, (index == null) || guard ? 1 : index); |
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}; |
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// Trim out all falsy values from an array. |
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_.compact = function(array) { |
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return _.filter(array, function(value){ return !!value; }); |
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}; |
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// Return a completely flattened version of an array. |
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_.flatten = function(array, shallow) { |
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return _.reduce(array, function(memo, value) { |
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if (_.isArray(value)) return memo.concat(shallow ? value : _.flatten(value)); |
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memo[memo.length] = value; |
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return memo; |
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}, []); |
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}; |
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// Return a version of the array that does not contain the specified value(s). |
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_.without = function(array) { |
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return _.difference(array, slice.call(arguments, 1)); |
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}; |
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// Produce a duplicate-free version of the array. If the array has already |
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// been sorted, you have the option of using a faster algorithm. |
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// Aliased as `unique`. |
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_.uniq = _.unique = function(array, isSorted, iterator) { |
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var initial = iterator ? _.map(array, iterator) : array; |
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var result = []; |
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_.reduce(initial, function(memo, el, i) { |
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if (0 == i || (isSorted === true ? _.last(memo) != el : !_.include(memo, el))) { |
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memo[memo.length] = el; |
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result[result.length] = array[i]; |
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} |
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return memo; |
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}, []); |
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return result; |
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}; |
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// Produce an array that contains the union: each distinct element from all of |
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// the passed-in arrays. |
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_.union = function() { |
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return _.uniq(_.flatten(arguments, true)); |
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}; |
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// Produce an array that contains every item shared between all the |
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// passed-in arrays. (Aliased as "intersect" for back-compat.) |
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_.intersection = _.intersect = function(array) { |
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var rest = slice.call(arguments, 1); |
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return _.filter(_.uniq(array), function(item) { |
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return _.every(rest, function(other) { |
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return _.indexOf(other, item) >= 0; |
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}); |
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}); |
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}; |
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// Take the difference between one array and a number of other arrays. |
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// Only the elements present in just the first array will remain. |
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_.difference = function(array) { |
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var rest = _.flatten(slice.call(arguments, 1)); |
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return _.filter(array, function(value){ return !_.include(rest, value); }); |
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}; |
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// Zip together multiple lists into a single array -- elements that share |
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// an index go together. |
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_.zip = function() { |
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var args = slice.call(arguments); |
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var length = _.max(_.pluck(args, 'length')); |
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var results = new Array(length); |
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for (var i = 0; i < length; i++) results[i] = _.pluck(args, "" + i); |
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return results; |
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}; |
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// If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**), |
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// we need this function. Return the position of the first occurrence of an |
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// item in an array, or -1 if the item is not included in the array. |
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// Delegates to **ECMAScript 5**'s native `indexOf` if available. |
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// If the array is large and already in sort order, pass `true` |
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// for **isSorted** to use binary search. |
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_.indexOf = function(array, item, isSorted) { |
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if (array == null) return -1; |
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var i, l; |
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if (isSorted) { |
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i = _.sortedIndex(array, item); |
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return array[i] === item ? i : -1; |
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} |
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if (nativeIndexOf && array.indexOf === nativeIndexOf) return array.indexOf(item); |
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for (i = 0, l = array.length; i < l; i++) if (i in array && array[i] === item) return i; |
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return -1; |
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}; |
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// Delegates to **ECMAScript 5**'s native `lastIndexOf` if available. |
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_.lastIndexOf = function(array, item) { |
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if (array == null) return -1; |
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if (nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf) return array.lastIndexOf(item); |
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var i = array.length; |
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while (i--) if (i in array && array[i] === item) return i; |
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return -1; |
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}; |
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// Generate an integer Array containing an arithmetic progression. A port of |
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// the native Python `range()` function. See |
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// [the Python documentation](http://docs.python.org/library/functions.html#range). |
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_.range = function(start, stop, step) { |
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if (arguments.length <= 1) { |
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stop = start || 0; |
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start = 0; |
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} |
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step = arguments[2] || 1; |
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var len = Math.max(Math.ceil((stop - start) / step), 0); |
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var idx = 0; |
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var range = new Array(len); |
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|
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while(idx < len) { |
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range[idx++] = start; |
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start += step; |
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} |
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return range; |
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}; |
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|
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// Function (ahem) Functions |
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// ------------------ |
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|
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// Reusable constructor function for prototype setting. |
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var ctor = function(){}; |
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|
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// Create a function bound to a given object (assigning `this`, and arguments, |
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// optionally). Binding with arguments is also known as `curry`. |
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// Delegates to **ECMAScript 5**'s native `Function.bind` if available. |
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// We check for `func.bind` first, to fail fast when `func` is undefined. |
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_.bind = function bind(func, context) { |
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var bound, args; |
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if (func.bind === nativeBind && nativeBind) return nativeBind.apply(func, slice.call(arguments, 1)); |
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if (!_.isFunction(func)) throw new TypeError; |
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args = slice.call(arguments, 2); |
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return bound = function() { |
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if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments))); |
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ctor.prototype = func.prototype; |
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var self = new ctor; |
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var result = func.apply(self, args.concat(slice.call(arguments))); |
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if (Object(result) === result) return result; |
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return self; |
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}; |
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}; |
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// Bind all of an object's methods to that object. Useful for ensuring that |
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// all callbacks defined on an object belong to it. |
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_.bindAll = function(obj) { |
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var funcs = slice.call(arguments, 1); |
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if (funcs.length == 0) funcs = _.functions(obj); |
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each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); }); |
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return obj; |
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}; |
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// Memoize an expensive function by storing its results. |
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_.memoize = function(func, hasher) { |
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var memo = {}; |
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hasher || (hasher = _.identity); |
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return function() { |
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var key = hasher.apply(this, arguments); |
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return _.has(memo, key) ? memo[key] : (memo[key] = func.apply(this, arguments)); |
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}; |
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}; |
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// Delays a function for the given number of milliseconds, and then calls |
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// it with the arguments supplied. |
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_.delay = function(func, wait) { |
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var args = slice.call(arguments, 2); |
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return setTimeout(function(){ return func.apply(func, args); }, wait); |
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}; |
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|
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// Defers a function, scheduling it to run after the current call stack has |
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// cleared. |
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_.defer = function(func) { |
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return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1))); |
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}; |
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|
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// Returns a function, that, when invoked, will only be triggered at most once |
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// during a given window of time. |
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_.throttle = function(func, wait) { |
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var context, args, timeout, throttling, more; |
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var whenDone = _.debounce(function(){ more = throttling = false; }, wait); |
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return function() { |
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context = this; args = arguments; |
|
var later = function() { |
|
timeout = null; |
|
if (more) func.apply(context, args); |
|
whenDone(); |
|
}; |
|
if (!timeout) timeout = setTimeout(later, wait); |
|
if (throttling) { |
|
more = true; |
|
} else { |
|
func.apply(context, args); |
|
} |
|
whenDone(); |
|
throttling = true; |
|
}; |
|
}; |
|
|
|
// Returns a function, that, as long as it continues to be invoked, will not |
|
// be triggered. The function will be called after it stops being called for |
|
// N milliseconds. |
|
_.debounce = function(func, wait) { |
|
var timeout; |
|
return function() { |
|
var context = this, args = arguments; |
|
var later = function() { |
|
timeout = null; |
|
func.apply(context, args); |
|
}; |
|
clearTimeout(timeout); |
|
timeout = setTimeout(later, wait); |
|
}; |
|
}; |
|
|
|
// Returns a function that will be executed at most one time, no matter how |
|
// often you call it. Useful for lazy initialization. |
|
_.once = function(func) { |
|
var ran = false, memo; |
|
return function() { |
|
if (ran) return memo; |
|
ran = true; |
|
return memo = func.apply(this, arguments); |
|
}; |
|
}; |
|
|
|
// Returns the first function passed as an argument to the second, |
|
// allowing you to adjust arguments, run code before and after, and |
|
// conditionally execute the original function. |
|
_.wrap = function(func, wrapper) { |
|
return function() { |
|
var args = [func].concat(slice.call(arguments, 0)); |
|
return wrapper.apply(this, args); |
|
}; |
|
}; |
|
|
|
// Returns a function that is the composition of a list of functions, each |
|
// consuming the return value of the function that follows. |
|
_.compose = function() { |
|
var funcs = arguments; |
|
return function() { |
|
var args = arguments; |
|
for (var i = funcs.length - 1; i >= 0; i--) { |
|
args = [funcs[i].apply(this, args)]; |
|
} |
|
return args[0]; |
|
}; |
|
}; |
|
|
|
// Returns a function that will only be executed after being called N times. |
|
_.after = function(times, func) { |
|
if (times <= 0) return func(); |
|
return function() { |
|
if (--times < 1) { return func.apply(this, arguments); } |
|
}; |
|
}; |
|
|
|
// Object Functions |
|
// ---------------- |
|
|
|
// Retrieve the names of an object's properties. |
|
// Delegates to **ECMAScript 5**'s native `Object.keys` |
|
_.keys = nativeKeys || function(obj) { |
|
if (obj !== Object(obj)) throw new TypeError('Invalid object'); |
|
var keys = []; |
|
for (var key in obj) if (_.has(obj, key)) keys[keys.length] = key; |
|
return keys; |
|
}; |
|
|
|
// Retrieve the values of an object's properties. |
|
_.values = function(obj) { |
|
return _.map(obj, _.identity); |
|
}; |
|
|
|
// Return a sorted list of the function names available on the object. |
|
// Aliased as `methods` |
|
_.functions = _.methods = function(obj) { |
|
var names = []; |
|
for (var key in obj) { |
|
if (_.isFunction(obj[key])) names.push(key); |
|
} |
|
return names.sort(); |
|
}; |
|
|
|
// Extend a given object with all the properties in passed-in object(s). |
|
_.extend = function(obj) { |
|
each(slice.call(arguments, 1), function(source) { |
|
for (var prop in source) { |
|
obj[prop] = source[prop]; |
|
} |
|
}); |
|
return obj; |
|
}; |
|
|
|
// Fill in a given object with default properties. |
|
_.defaults = function(obj) { |
|
each(slice.call(arguments, 1), function(source) { |
|
for (var prop in source) { |
|
if (obj[prop] == null) obj[prop] = source[prop]; |
|
} |
|
}); |
|
return obj; |
|
}; |
|
|
|
// Create a (shallow-cloned) duplicate of an object. |
|
_.clone = function(obj) { |
|
if (!_.isObject(obj)) return obj; |
|
return _.isArray(obj) ? obj.slice() : _.extend({}, obj); |
|
}; |
|
|
|
// Invokes interceptor with the obj, and then returns obj. |
|
// The primary purpose of this method is to "tap into" a method chain, in |
|
// order to perform operations on intermediate results within the chain. |
|
_.tap = function(obj, interceptor) { |
|
interceptor(obj); |
|
return obj; |
|
}; |
|
|
|
// Internal recursive comparison function. |
|
function eq(a, b, stack) { |
|
// Identical objects are equal. `0 === -0`, but they aren't identical. |
|
// See the Harmony `egal` proposal: http://wiki.ecmascript.org/doku.php?id=harmony:egal. |
|
if (a === b) return a !== 0 || 1 / a == 1 / b; |
|
// A strict comparison is necessary because `null == undefined`. |
|
if (a == null || b == null) return a === b; |
|
// Unwrap any wrapped objects. |
|
if (a._chain) a = a._wrapped; |
|
if (b._chain) b = b._wrapped; |
|
// Invoke a custom `isEqual` method if one is provided. |
|
if (a.isEqual && _.isFunction(a.isEqual)) return a.isEqual(b); |
|
if (b.isEqual && _.isFunction(b.isEqual)) return b.isEqual(a); |
|
// Compare `[[Class]]` names. |
|
var className = toString.call(a); |
|
if (className != toString.call(b)) return false; |
|
switch (className) { |
|
// Strings, numbers, dates, and booleans are compared by value. |
|
case '[object String]': |
|
// Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is |
|
// equivalent to `new String("5")`. |
|
return a == String(b); |
|
case '[object Number]': |
|
// `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for |
|
// other numeric values. |
|
return a != +a ? b != +b : (a == 0 ? 1 / a == 1 / b : a == +b); |
|
case '[object Date]': |
|
case '[object Boolean]': |
|
// Coerce dates and booleans to numeric primitive values. Dates are compared by their |
|
// millisecond representations. Note that invalid dates with millisecond representations |
|
// of `NaN` are not equivalent. |
|
return +a == +b; |
|
// RegExps are compared by their source patterns and flags. |
|
case '[object RegExp]': |
|
return a.source == b.source && |
|
a.global == b.global && |
|
a.multiline == b.multiline && |
|
a.ignoreCase == b.ignoreCase; |
|
} |
|
if (typeof a != 'object' || typeof b != 'object') return false; |
|
// Assume equality for cyclic structures. The algorithm for detecting cyclic |
|
// structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`. |
|
var length = stack.length; |
|
while (length--) { |
|
// Linear search. Performance is inversely proportional to the number of |
|
// unique nested structures. |
|
if (stack[length] == a) return true; |
|
} |
|
// Add the first object to the stack of traversed objects. |
|
stack.push(a); |
|
var size = 0, result = true; |
|
// Recursively compare objects and arrays. |
|
if (className == '[object Array]') { |
|
// Compare array lengths to determine if a deep comparison is necessary. |
|
size = a.length; |
|
result = size == b.length; |
|
if (result) { |
|
// Deep compare the contents, ignoring non-numeric properties. |
|
while (size--) { |
|
// Ensure commutative equality for sparse arrays. |
|
if (!(result = size in a == size in b && eq(a[size], b[size], stack))) break; |
|
} |
|
} |
|
} else { |
|
// Objects with different constructors are not equivalent. |
|
if ('constructor' in a != 'constructor' in b || a.constructor != b.constructor) return false; |
|
// Deep compare objects. |
|
for (var key in a) { |
|
if (_.has(a, key)) { |
|
// Count the expected number of properties. |
|
size++; |
|
// Deep compare each member. |
|
if (!(result = _.has(b, key) && eq(a[key], b[key], stack))) break; |
|
} |
|
} |
|
// Ensure that both objects contain the same number of properties. |
|
if (result) { |
|
for (key in b) { |
|
if (_.has(b, key) && !(size--)) break; |
|
} |
|
result = !size; |
|
} |
|
} |
|
// Remove the first object from the stack of traversed objects. |
|
stack.pop(); |
|
return result; |
|
} |
|
|
|
// Perform a deep comparison to check if two objects are equal. |
|
_.isEqual = function(a, b) { |
|
return eq(a, b, []); |
|
}; |
|
|
|
// Is a given array, string, or object empty? |
|
// An "empty" object has no enumerable own-properties. |
|
_.isEmpty = function(obj) { |
|
if (_.isArray(obj) || _.isString(obj)) return obj.length === 0; |
|
for (var key in obj) if (_.has(obj, key)) return false; |
|
return true; |
|
}; |
|
|
|
// Is a given value a DOM element? |
|
_.isElement = function(obj) { |
|
return !!(obj && obj.nodeType == 1); |
|
}; |
|
|
|
// Is a given value an array? |
|
// Delegates to ECMA5's native Array.isArray |
|
_.isArray = nativeIsArray || function(obj) { |
|
return toString.call(obj) == '[object Array]'; |
|
}; |
|
|
|
// Is a given variable an object? |
|
_.isObject = function(obj) { |
|
return obj === Object(obj); |
|
}; |
|
|
|
// Is a given variable an arguments object? |
|
_.isArguments = function(obj) { |
|
return toString.call(obj) == '[object Arguments]'; |
|
}; |
|
if (!_.isArguments(arguments)) { |
|
_.isArguments = function(obj) { |
|
return !!(obj && _.has(obj, 'callee')); |
|
}; |
|
} |
|
|
|
// Is a given value a function? |
|
_.isFunction = function(obj) { |
|
return toString.call(obj) == '[object Function]'; |
|
}; |
|
|
|
// Is a given value a string? |
|
_.isString = function(obj) { |
|
return toString.call(obj) == '[object String]'; |
|
}; |
|
|
|
// Is a given value a number? |
|
_.isNumber = function(obj) { |
|
return toString.call(obj) == '[object Number]'; |
|
}; |
|
|
|
// Is the given value `NaN`? |
|
_.isNaN = function(obj) { |
|
// `NaN` is the only value for which `===` is not reflexive. |
|
return obj !== obj; |
|
}; |
|
|
|
// Is a given value a boolean? |
|
_.isBoolean = function(obj) { |
|
return obj === true || obj === false || toString.call(obj) == '[object Boolean]'; |
|
}; |
|
|
|
// Is a given value a date? |
|
_.isDate = function(obj) { |
|
return toString.call(obj) == '[object Date]'; |
|
}; |
|
|
|
// Is the given value a regular expression? |
|
_.isRegExp = function(obj) { |
|
return toString.call(obj) == '[object RegExp]'; |
|
}; |
|
|
|
// Is a given value equal to null? |
|
_.isNull = function(obj) { |
|
return obj === null; |
|
}; |
|
|
|
// Is a given variable undefined? |
|
_.isUndefined = function(obj) { |
|
return obj === void 0; |
|
}; |
|
|
|
// Has own property? |
|
_.has = function(obj, key) { |
|
return hasOwnProperty.call(obj, key); |
|
}; |
|
|
|
// Utility Functions |
|
// ----------------- |
|
|
|
// Run Underscore.js in *noConflict* mode, returning the `_` variable to its |
|
// previous owner. Returns a reference to the Underscore object. |
|
_.noConflict = function() { |
|
root._ = previousUnderscore; |
|
return this; |
|
}; |
|
|
|
// Keep the identity function around for default iterators. |
|
_.identity = function(value) { |
|
return value; |
|
}; |
|
|
|
// Run a function **n** times. |
|
_.times = function (n, iterator, context) { |
|
for (var i = 0; i < n; i++) iterator.call(context, i); |
|
}; |
|
|
|
// Escape a string for HTML interpolation. |
|
_.escape = function(string) { |
|
return (''+string).replace(/&/g, '&').replace(/</g, '<').replace(/>/g, '>').replace(/"/g, '"').replace(/'/g, ''').replace(/\//g,'/'); |
|
}; |
|
|
|
// Add your own custom functions to the Underscore object, ensuring that |
|
// they're correctly added to the OOP wrapper as well. |
|
_.mixin = function(obj) { |
|
each(_.functions(obj), function(name){ |
|
addToWrapper(name, _[name] = obj[name]); |
|
}); |
|
}; |
|
|
|
// Generate a unique integer id (unique within the entire client session). |
|
// Useful for temporary DOM ids. |
|
var idCounter = 0; |
|
_.uniqueId = function(prefix) { |
|
var id = idCounter++; |
|
return prefix ? prefix + id : id; |
|
}; |
|
|
|
// By default, Underscore uses ERB-style template delimiters, change the |
|
// following template settings to use alternative delimiters. |
|
_.templateSettings = { |
|
evaluate : /<%([\s\S]+?)%>/g, |
|
interpolate : /<%=([\s\S]+?)%>/g, |
|
escape : /<%-([\s\S]+?)%>/g |
|
}; |
|
|
|
// When customizing `templateSettings`, if you don't want to define an |
|
// interpolation, evaluation or escaping regex, we need one that is |
|
// guaranteed not to match. |
|
var noMatch = /.^/; |
|
|
|
// Within an interpolation, evaluation, or escaping, remove HTML escaping |
|
// that had been previously added. |
|
var unescape = function(code) { |
|
return code.replace(/\\\\/g, '\\').replace(/\\'/g, "'"); |
|
}; |
|
|
|
// JavaScript micro-templating, similar to John Resig's implementation. |
|
// Underscore templating handles arbitrary delimiters, preserves whitespace, |
|
// and correctly escapes quotes within interpolated code. |
|
_.template = function(str, data) { |
|
var c = _.templateSettings; |
|
var tmpl = 'var __p=[],print=function(){__p.push.apply(__p,arguments);};' + |
|
'with(obj||{}){__p.push(\'' + |
|
str.replace(/\\/g, '\\\\') |
|
.replace(/'/g, "\\'") |
|
.replace(c.escape || noMatch, function(match, code) { |
|
return "',_.escape(" + unescape(code) + "),'"; |
|
}) |
|
.replace(c.interpolate || noMatch, function(match, code) { |
|
return "'," + unescape(code) + ",'"; |
|
}) |
|
.replace(c.evaluate || noMatch, function(match, code) { |
|
return "');" + unescape(code).replace(/[\r\n\t]/g, ' ') + ";__p.push('"; |
|
}) |
|
.replace(/\r/g, '\\r') |
|
.replace(/\n/g, '\\n') |
|
.replace(/\t/g, '\\t') |
|
+ "');}return __p.join('');"; |
|
var func = new Function('obj', '_', tmpl); |
|
if (data) return func(data, _); |
|
return function(data) { |
|
return func.call(this, data, _); |
|
}; |
|
}; |
|
|
|
// Add a "chain" function, which will delegate to the wrapper. |
|
_.chain = function(obj) { |
|
return _(obj).chain(); |
|
}; |
|
|
|
// The OOP Wrapper |
|
// --------------- |
|
|
|
// If Underscore is called as a function, it returns a wrapped object that |
|
// can be used OO-style. This wrapper holds altered versions of all the |
|
// underscore functions. Wrapped objects may be chained. |
|
var wrapper = function(obj) { this._wrapped = obj; }; |
|
|
|
// Expose `wrapper.prototype` as `_.prototype` |
|
_.prototype = wrapper.prototype; |
|
|
|
// Helper function to continue chaining intermediate results. |
|
var result = function(obj, chain) { |
|
return chain ? _(obj).chain() : obj; |
|
}; |
|
|
|
// A method to easily add functions to the OOP wrapper. |
|
var addToWrapper = function(name, func) { |
|
wrapper.prototype[name] = function() { |
|
var args = slice.call(arguments); |
|
unshift.call(args, this._wrapped); |
|
return result(func.apply(_, args), this._chain); |
|
}; |
|
}; |
|
|
|
// Add all of the Underscore functions to the wrapper object. |
|
_.mixin(_); |
|
|
|
// Add all mutator Array functions to the wrapper. |
|
each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) { |
|
var method = ArrayProto[name]; |
|
wrapper.prototype[name] = function() { |
|
var wrapped = this._wrapped; |
|
method.apply(wrapped, arguments); |
|
var length = wrapped.length; |
|
if ((name == 'shift' || name == 'splice') && length === 0) delete wrapped[0]; |
|
return result(wrapped, this._chain); |
|
}; |
|
}); |
|
|
|
// Add all accessor Array functions to the wrapper. |
|
each(['concat', 'join', 'slice'], function(name) { |
|
var method = ArrayProto[name]; |
|
wrapper.prototype[name] = function() { |
|
return result(method.apply(this._wrapped, arguments), this._chain); |
|
}; |
|
}); |
|
|
|
// Start chaining a wrapped Underscore object. |
|
wrapper.prototype.chain = function() { |
|
this._chain = true; |
|
return this; |
|
}; |
|
|
|
// Extracts the result from a wrapped and chained object. |
|
wrapper.prototype.value = function() { |
|
return this._wrapped; |
|
}; |
|
|
|
}).call(this);
|
|
|