Merge branch 'master' of github.com:Jab2870/dotfiles
This commit is contained in:
commit
9dd49d4ed6
4 changed files with 83 additions and 2 deletions
45
bin/iso-to-game-cube
Executable file
45
bin/iso-to-game-cube
Executable file
|
@ -0,0 +1,45 @@
|
||||||
|
#!/usr/bin/sh
|
||||||
|
if [ $# -lt 1 ]; then
|
||||||
|
echo -e "convert gamecube iso games to ciso (compress iso, ignore usused blocks)."
|
||||||
|
echo -e "works with nintendont v4.428+ and usbloadergx on a modded wii console."
|
||||||
|
echo -e "Note: after conversion the ciso will be renamed to iso to make it work under usbloadergx"
|
||||||
|
echo -e "\nUsage: $0 <filename>"
|
||||||
|
echo -e "\nExample:\n$0 Melee.iso"
|
||||||
|
echo -e "$0 Melee.iso DoubleDash.iso WindWaker.iso"
|
||||||
|
echo -e "$0 *.iso"
|
||||||
|
echo -e "\nNintendont uses these paths:"
|
||||||
|
echo -e "USB:/games/"
|
||||||
|
echo -e "USB:/games/Name of game [GameID]/game.iso"
|
||||||
|
echo -e "USB:/games/Legend of Zelda the Wind Waker (USA) [GZLP01]/game.iso"
|
||||||
|
echo -e "\nMultiple Gamecube Disc Example:"
|
||||||
|
echo -e "USB:/games/Resident Evil 4 (USA) [G4BE08]/game.iso"
|
||||||
|
echo -e "USB:/games/Resident Evil 4 (USA) [G4BE08]/disc2.iso"
|
||||||
|
return 1
|
||||||
|
fi
|
||||||
|
myArray=( "$@" )
|
||||||
|
for arg in "${myArray[@]}"; do
|
||||||
|
FILENAME="${arg%.*}"
|
||||||
|
REGION=$(wit lll -H "$arg" | awk '{print $4}')
|
||||||
|
GAMEID=$(wit lll -H "$arg" | awk '{print $1}')
|
||||||
|
TITLE=$(wit lll -H "$arg" | awk '{ print substr($0, index($0,$5)) }' | awk '{$1=$1};1' )
|
||||||
|
DIR_FILENAME="$FILENAME [$GAMEID]"
|
||||||
|
DIR_TITLENAME="$TITLE [$GAMEID]"
|
||||||
|
|
||||||
|
## no conversion; only generate folder base on title inside the rom, move iso to folder
|
||||||
|
# mkdir -pv "$DIR_TITLENAME"
|
||||||
|
# mv -v "$arg" "$DIR_TITLENAME"/game.iso
|
||||||
|
|
||||||
|
## no conversion; only generate folder base on filename, move iso to folder
|
||||||
|
# mkdir -pv "$DIR_FILENAME"
|
||||||
|
# mv -v "$arg" "$DIR_FILENAME"/game.iso
|
||||||
|
|
||||||
|
## convert to ciso; generate folder base on title inside the rom; move ciso to folder
|
||||||
|
## rename ciso to iso ; this will make it compatible with both nintendont and usbloadergx
|
||||||
|
# mkdir -pv "$DIR_TITLENAME"
|
||||||
|
# wit copy --ciso "$arg" "$DIR_TITLENAME"/game.iso
|
||||||
|
|
||||||
|
## convert to ciso; generate folder base on filename; move ciso to folder
|
||||||
|
## rename ciso to iso ; this will make it compatible with both nintendont and usbloadergx
|
||||||
|
mkdir -pv "$DIR_FILENAME"
|
||||||
|
wit copy --ciso "$arg" "$DIR_FILENAME"/game.iso
|
||||||
|
done
|
35
bin/iso-to-wii
Executable file
35
bin/iso-to-wii
Executable file
|
@ -0,0 +1,35 @@
|
||||||
|
#!/usr/bin/sh
|
||||||
|
if [ $# -lt 1 ]; then
|
||||||
|
echo -e "convert wii iso games to wbfs that will works with usbloadergx on a modded wii console"
|
||||||
|
echo -e "\nUsage: $0 <filename>"
|
||||||
|
echo -e "\nExample:\n$0 WiiSports.iso"
|
||||||
|
echo -e "$0 MarioKart.iso Zelda.iso DonkeyKong.iso"
|
||||||
|
echo -e "$0 *.iso"
|
||||||
|
echo -e "\nUSBLoaderGX uses these paths:"
|
||||||
|
echo -e "USB:/wbfs/"
|
||||||
|
echo -e "USB:/wbfs/Name of game [GameID]/GameID.wbfs"
|
||||||
|
echo -e "USB:/wbfs/Donkey Kong Country Returns (USA) [SF8E01]/SF8E01.wbfs"
|
||||||
|
echo -e "\nSplit Wii Game Example:"
|
||||||
|
echo -e "USB:/wbfs/Super Smash Bros Brawl (NTSC) [RSBE01]/RSBE01.wbf1"
|
||||||
|
echo -e "USB:/wbfs/Super Smash Bros Brawl (NTSC) [RSBE01]/RSBE01.wbf2"
|
||||||
|
echo -e "USB:/wbfs/Super Smash Bros Brawl (NTSC) [RSBE01]/RSBE01.wbf3"
|
||||||
|
echo -e "USB:/wbfs/Super Smash Bros Brawl (NTSC) [RSBE01]/RSBE01.wbfs"
|
||||||
|
return 1
|
||||||
|
fi
|
||||||
|
myArray=( "$@" )
|
||||||
|
for arg in "${myArray[@]}"; do
|
||||||
|
FILENAME="${arg%.*}"
|
||||||
|
REGION=$(wit lll -H "$arg" | awk '{print $4}')
|
||||||
|
GAMEID=$(wit lll -H "$arg" | awk '{print $1}')
|
||||||
|
TITLE=$(wit lll -H "$arg" | awk '{ print substr($0, index($0,$5)) }' | awk '{$1=$1};1' )
|
||||||
|
DIR_FILENAME="$FILENAME [$GAMEID]"
|
||||||
|
DIR_TITLENAME="$TITLE [$GAMEID]"
|
||||||
|
|
||||||
|
## create proper folder structure base on title inside the rom, scrub image & convert to wbfs, auto split at 4GB a piece
|
||||||
|
# mkdir -pv "$DIR_TITLENAME"
|
||||||
|
# wit copy --wbfs --split "$arg" "$DIR_TITLENAME"/"$GAMEID.wbfs"
|
||||||
|
|
||||||
|
## create proper folder structure base on filename, scrub image & convert to wbfs, auto split at 4GB a piece
|
||||||
|
mkdir -pv "$DIR_FILENAME"
|
||||||
|
wit copy --wbfs --split "$arg" "$DIR_FILENAME"/"$GAMEID.wbfs"
|
||||||
|
done
|
|
@ -43,7 +43,8 @@ floating_modifier $mod
|
||||||
# start a terminal
|
# start a terminal
|
||||||
# bindsym $mod+Return exec xfce4-terminal
|
# bindsym $mod+Return exec xfce4-terminal
|
||||||
#bindsym $mod+Return exec konsole
|
#bindsym $mod+Return exec konsole
|
||||||
bindsym $mod+Return exec termite
|
#bindsym $mod+Return exec termite
|
||||||
|
bindsym $mod+Return exec /usr/local/bin/st
|
||||||
|
|
||||||
# kill focused window
|
# kill focused window
|
||||||
bindsym $mod+q kill
|
bindsym $mod+q kill
|
||||||
|
|
|
@ -1 +1 @@
|
||||||
Subproject commit 3a15cd29a13ef48013ba78904cad5286eb66ed26
|
Subproject commit d00a19e59a3de0f94a293605c2252268e8804d15
|
Loading…
Add table
Add a link
Reference in a new issue