Add wii convert filezs
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45
bin/iso-to-game-cube
Executable file
45
bin/iso-to-game-cube
Executable file
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#!/usr/bin/sh
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if [ $# -lt 1 ]; then
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echo -e "convert gamecube iso games to ciso (compress iso, ignore usused blocks)."
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echo -e "works with nintendont v4.428+ and usbloadergx on a modded wii console."
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echo -e "Note: after conversion the ciso will be renamed to iso to make it work under usbloadergx"
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echo -e "\nUsage: $0 <filename>"
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echo -e "\nExample:\n$0 Melee.iso"
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echo -e "$0 Melee.iso DoubleDash.iso WindWaker.iso"
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echo -e "$0 *.iso"
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echo -e "\nNintendont uses these paths:"
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echo -e "USB:/games/"
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echo -e "USB:/games/Name of game [GameID]/game.iso"
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echo -e "USB:/games/Legend of Zelda the Wind Waker (USA) [GZLP01]/game.iso"
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echo -e "\nMultiple Gamecube Disc Example:"
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echo -e "USB:/games/Resident Evil 4 (USA) [G4BE08]/game.iso"
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echo -e "USB:/games/Resident Evil 4 (USA) [G4BE08]/disc2.iso"
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return 1
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fi
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myArray=( "$@" )
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for arg in "${myArray[@]}"; do
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FILENAME="${arg%.*}"
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REGION=$(wit lll -H "$arg" | awk '{print $4}')
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GAMEID=$(wit lll -H "$arg" | awk '{print $1}')
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TITLE=$(wit lll -H "$arg" | awk '{ print substr($0, index($0,$5)) }' | awk '{$1=$1};1' )
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DIR_FILENAME="$FILENAME [$GAMEID]"
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DIR_TITLENAME="$TITLE [$GAMEID]"
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## no conversion; only generate folder base on title inside the rom, move iso to folder
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# mkdir -pv "$DIR_TITLENAME"
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# mv -v "$arg" "$DIR_TITLENAME"/game.iso
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## no conversion; only generate folder base on filename, move iso to folder
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# mkdir -pv "$DIR_FILENAME"
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# mv -v "$arg" "$DIR_FILENAME"/game.iso
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## convert to ciso; generate folder base on title inside the rom; move ciso to folder
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## rename ciso to iso ; this will make it compatible with both nintendont and usbloadergx
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# mkdir -pv "$DIR_TITLENAME"
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# wit copy --ciso "$arg" "$DIR_TITLENAME"/game.iso
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## convert to ciso; generate folder base on filename; move ciso to folder
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## rename ciso to iso ; this will make it compatible with both nintendont and usbloadergx
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mkdir -pv "$DIR_FILENAME"
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wit copy --ciso "$arg" "$DIR_FILENAME"/game.iso
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done
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35
bin/iso-to-wii
Executable file
35
bin/iso-to-wii
Executable file
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#!/usr/bin/sh
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if [ $# -lt 1 ]; then
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echo -e "convert wii iso games to wbfs that will works with usbloadergx on a modded wii console"
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echo -e "\nUsage: $0 <filename>"
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echo -e "\nExample:\n$0 WiiSports.iso"
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echo -e "$0 MarioKart.iso Zelda.iso DonkeyKong.iso"
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echo -e "$0 *.iso"
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echo -e "\nUSBLoaderGX uses these paths:"
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echo -e "USB:/wbfs/"
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echo -e "USB:/wbfs/Name of game [GameID]/GameID.wbfs"
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echo -e "USB:/wbfs/Donkey Kong Country Returns (USA) [SF8E01]/SF8E01.wbfs"
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echo -e "\nSplit Wii Game Example:"
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echo -e "USB:/wbfs/Super Smash Bros Brawl (NTSC) [RSBE01]/RSBE01.wbf1"
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echo -e "USB:/wbfs/Super Smash Bros Brawl (NTSC) [RSBE01]/RSBE01.wbf2"
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echo -e "USB:/wbfs/Super Smash Bros Brawl (NTSC) [RSBE01]/RSBE01.wbf3"
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echo -e "USB:/wbfs/Super Smash Bros Brawl (NTSC) [RSBE01]/RSBE01.wbfs"
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return 1
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fi
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myArray=( "$@" )
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for arg in "${myArray[@]}"; do
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FILENAME="${arg%.*}"
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REGION=$(wit lll -H "$arg" | awk '{print $4}')
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GAMEID=$(wit lll -H "$arg" | awk '{print $1}')
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TITLE=$(wit lll -H "$arg" | awk '{ print substr($0, index($0,$5)) }' | awk '{$1=$1};1' )
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DIR_FILENAME="$FILENAME [$GAMEID]"
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DIR_TITLENAME="$TITLE [$GAMEID]"
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## create proper folder structure base on title inside the rom, scrub image & convert to wbfs, auto split at 4GB a piece
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# mkdir -pv "$DIR_TITLENAME"
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# wit copy --wbfs --split "$arg" "$DIR_TITLENAME"/"$GAMEID.wbfs"
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## create proper folder structure base on filename, scrub image & convert to wbfs, auto split at 4GB a piece
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mkdir -pv "$DIR_FILENAME"
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wit copy --wbfs --split "$arg" "$DIR_FILENAME"/"$GAMEID.wbfs"
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done
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