parent
4f2bf2fc14
commit
317107d290
2 changed files with 269 additions and 1 deletions
@ -0,0 +1,268 @@ |
||||
# Thank you code_nomad: http://9m.no/ꪯ鵞 |
||||
# and Arch Wiki contributors: https://wiki.archlinux.org/index.php/Compton |
||||
|
||||
################################# |
||||
# |
||||
# Backend |
||||
# |
||||
################################# |
||||
|
||||
# Backend to use: "xrender" or "glx". |
||||
# GLX backend is typically much faster but depends on a sane driver. |
||||
backend = "glx"; |
||||
|
||||
################################# |
||||
# |
||||
# GLX backend |
||||
# |
||||
################################# |
||||
|
||||
glx-no-stencil = true; |
||||
|
||||
# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all. |
||||
# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified, |
||||
# but a 20% increase when only 1/4 is. |
||||
# My tests on nouveau show terrible slowdown. |
||||
glx-copy-from-front = false; |
||||
|
||||
# GLX backend: Use MESA_copy_sub_buffer to do partial screen update. |
||||
# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated. |
||||
# May break VSync and is not available on some drivers. |
||||
# Overrides --glx-copy-from-front. |
||||
# glx-use-copysubbuffermesa = true; |
||||
|
||||
# GLX backend: Avoid rebinding pixmap on window damage. |
||||
# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe). |
||||
# Recommended if it works. |
||||
# glx-no-rebind-pixmap = true; |
||||
|
||||
# GLX backend: GLX buffer swap method we assume. |
||||
# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1). |
||||
# undefined is the slowest and the safest, and the default value. |
||||
# copy is fastest, but may fail on some drivers, |
||||
# 2-6 are gradually slower but safer (6 is still faster than 0). |
||||
# Usually, double buffer means 2, triple buffer means 3. |
||||
# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers. |
||||
# Useless with --glx-use-copysubbuffermesa. |
||||
# Partially breaks --resize-damage. |
||||
# Defaults to undefined. |
||||
#glx-swap-method = "undefined"; |
||||
|
||||
################################# |
||||
# |
||||
# Shadows |
||||
# |
||||
################################# |
||||
|
||||
# Enabled client-side shadows on windows. |
||||
shadow = false; |
||||
# The blur radius for shadows. (default 12) |
||||
shadow-radius = 5; |
||||
# The left offset for shadows. (default -15) |
||||
shadow-offset-x = -5; |
||||
# The top offset for shadows. (default -15) |
||||
shadow-offset-y = -5; |
||||
# The translucency for shadows. (default .75) |
||||
shadow-opacity = 0.5; |
||||
|
||||
# Set if you want different colour shadows |
||||
# shadow-red = 0.0; |
||||
# shadow-green = 0.0; |
||||
# shadow-blue = 0.0; |
||||
|
||||
# The shadow exclude options are helpful if you have shadows enabled. Due to the way picom draws its shadows, certain applications will have visual glitches |
||||
# (most applications are fine, only apps that do weird things with xshapes or argb are affected). |
||||
# This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher. |
||||
shadow-exclude = [ |
||||
"! name~=''", |
||||
"name = 'Notification'", |
||||
"name = 'Plank'", |
||||
"name = 'Docky'", |
||||
"name = 'Kupfer'", |
||||
"name = 'xfce4-notifyd'", |
||||
"name *= 'VLC'", |
||||
"name *= 'compton'", |
||||
"name *= 'picom'", |
||||
"name *= 'Chromium'", |
||||
"name *= 'Chrome'", |
||||
"class_g = 'Firefox' && argb", |
||||
"class_g = 'Conky'", |
||||
"class_g = 'Kupfer'", |
||||
"class_g = 'Synapse'", |
||||
"class_g ?= 'Notify-osd'", |
||||
"class_g ?= 'Cairo-dock'", |
||||
"class_g ?= 'Xfce4-notifyd'", |
||||
"class_g ?= 'Xfce4-power-manager'", |
||||
"_GTK_FRAME_EXTENTS@:c", |
||||
"_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'" |
||||
]; |
||||
# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners) |
||||
shadow-ignore-shaped = false; |
||||
|
||||
################################# |
||||
# |
||||
# Opacity |
||||
# |
||||
################################# |
||||
|
||||
inactive-opacity = 1; |
||||
active-opacity = 1; |
||||
frame-opacity = 1; |
||||
inactive-opacity-override = false; |
||||
|
||||
opacity-rule = [ |
||||
"80:class_g = 'Rofi'", |
||||
"80:class_g = 'Pcmanfm'", |
||||
"90:class_g = 'firefoxdeveloperedition'", |
||||
"80:class_g = 'Evolution'", |
||||
"80:class_g = 'discord'", |
||||
"80:class_g = 'Slack'", |
||||
"80:class_g = 'Signal'", |
||||
"80:class_g = 'Zathura'", |
||||
]; |
||||
|
||||
# Dim inactive windows. (0.0 - 1.0) |
||||
# inactive-dim = 0.2; |
||||
# Do not let dimness adjust based on window opacity. |
||||
# inactive-dim-fixed = true; |
||||
# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred. |
||||
blur-background = true; |
||||
# Blur background of opaque windows with transparent frames as well. |
||||
#blur-background-frame = true; |
||||
# Do not let blur radius adjust based on window opacity. |
||||
#blur-background-fixed = true; |
||||
#blur-kern = "11x11gaussian"; |
||||
blur-method = "kawase"; |
||||
blur-strength = 10; |
||||
#blur-background-exclude = [ |
||||
# "window_type = 'dock'", |
||||
# "window_type = 'desktop'" |
||||
#]; |
||||
#blur: |
||||
#{ |
||||
# method = "gaussian"; |
||||
# size = 50; |
||||
# deviation = 5.0; |
||||
#}; |
||||
blur-background-exclude = [ |
||||
"class_g = 'slop'" |
||||
]; |
||||
# |
||||
################################# |
||||
# |
||||
# Transititon |
||||
# |
||||
################################# |
||||
|
||||
# This is for the BlackCapCoder fork |
||||
|
||||
transition-length = 300; |
||||
transition-pow-x = 1.5; |
||||
transition-pow-y = 1.5; |
||||
transition-pow-w = 1.5; |
||||
transition-pow-h = 1.5; |
||||
size-transition = true; |
||||
spawn-center-screen = false; |
||||
spawn-center = true; |
||||
no-scale-down = false; |
||||
|
||||
################################# |
||||
# |
||||
# Fading |
||||
# |
||||
################################# |
||||
|
||||
# Fade windows during opacity changes. |
||||
fading = true; |
||||
# The time between steps in a fade in milliseconds. (default 10). |
||||
fade-delta = 4; |
||||
# Opacity change between steps while fading in. (default 0.028). |
||||
fade-in-step = 0.03; |
||||
# Opacity change between steps while fading out. (default 0.03). |
||||
fade-out-step = 0.03; |
||||
# Fade windows in/out when opening/closing |
||||
# no-fading-openclose = true; |
||||
|
||||
# Specify a list of conditions of windows that should not be faded. |
||||
fade-exclude = [ ]; |
||||
|
||||
################################# |
||||
# |
||||
# Other |
||||
# |
||||
################################# |
||||
|
||||
# Try to detect WM windows and mark them as active. |
||||
mark-wmwin-focused = true; |
||||
# Mark all non-WM but override-redirect windows active (e.g. menus). |
||||
mark-ovredir-focused = true; |
||||
# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events. |
||||
# Usually more reliable but depends on a EWMH-compliant WM. |
||||
use-ewmh-active-win = true; |
||||
# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on. |
||||
detect-rounded-corners = true; |
||||
|
||||
# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows. |
||||
# This prevents opacity being ignored for some apps. |
||||
# For example without this enabled my xfce4-notifyd is 100% opacity no matter what. |
||||
detect-client-opacity = true; |
||||
|
||||
# Specify refresh rate of the screen. |
||||
# If not specified or 0, picom will try detecting this with X RandR extension. |
||||
refresh-rate = 0; |
||||
|
||||
# Vertical synchronization: match the refresh rate of the monitor |
||||
vsync = true; |
||||
|
||||
# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing. |
||||
# Reported to have no effect, though. |
||||
dbe = false; |
||||
|
||||
# Limit picom to repaint at most once every 1 / refresh_rate second to boost performance. |
||||
# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already, |
||||
# unless you wish to specify a lower refresh rate than the actual value. |
||||
#sw-opti = true; |
||||
|
||||
# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games. |
||||
# Known to cause flickering when redirecting/unredirecting windows. |
||||
unredir-if-possible = false; |
||||
|
||||
# Specify a list of conditions of windows that should always be considered focused. |
||||
focus-exclude = [ ]; |
||||
|
||||
# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time. |
||||
detect-transient = true; |
||||
# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time. |
||||
# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too. |
||||
detect-client-leader = true; |
||||
|
||||
################################# |
||||
# |
||||
# Window type settings |
||||
# |
||||
################################# |
||||
|
||||
wintypes: |
||||
{ |
||||
tooltip = |
||||
{ |
||||
# fade: Fade the particular type of windows. |
||||
fade = true; |
||||
# shadow: Give those windows shadow |
||||
shadow = false; |
||||
# opacity: Default opacity for the type of windows. |
||||
opacity = 0.85; |
||||
# focus: Whether to always consider windows of this type focused. |
||||
focus = true; |
||||
}; |
||||
}; |
||||
|
||||
###################### |
||||
# |
||||
# XSync |
||||
# See: https://github.com/yshui/picom/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d |
||||
# |
||||
###################### |
||||
|
||||
# Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users. |
||||
xrender-sync-fence = true; |
Loading…
Reference in new issue