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# Thank you code_nomad: http://9m.no/ꪯ鵞 |
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# and Arch Wiki contributors: https://wiki.archlinux.org/index.php/Compton |
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################################# |
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# |
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# Backend |
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# |
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################################# |
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# Backend to use: "xrender" or "glx". |
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# GLX backend is typically much faster but depends on a sane driver. |
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backend = "glx"; |
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################################# |
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# |
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# GLX backend |
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# |
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################################# |
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glx-no-stencil = true; |
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# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all. |
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# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified, |
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# but a 20% increase when only 1/4 is. |
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# My tests on nouveau show terrible slowdown. |
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glx-copy-from-front = false; |
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# GLX backend: Use MESA_copy_sub_buffer to do partial screen update. |
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# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated. |
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# May break VSync and is not available on some drivers. |
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# Overrides --glx-copy-from-front. |
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# glx-use-copysubbuffermesa = true; |
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# GLX backend: Avoid rebinding pixmap on window damage. |
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# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe). |
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# Recommended if it works. |
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# glx-no-rebind-pixmap = true; |
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# GLX backend: GLX buffer swap method we assume. |
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# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1). |
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# undefined is the slowest and the safest, and the default value. |
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# copy is fastest, but may fail on some drivers, |
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# 2-6 are gradually slower but safer (6 is still faster than 0). |
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# Usually, double buffer means 2, triple buffer means 3. |
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# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers. |
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# Useless with --glx-use-copysubbuffermesa. |
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# Partially breaks --resize-damage. |
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# Defaults to undefined. |
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#glx-swap-method = "undefined"; |
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################################# |
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# |
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# Shadows |
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# |
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################################# |
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# Enabled client-side shadows on windows. |
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shadow = false; |
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# The blur radius for shadows. (default 12) |
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shadow-radius = 5; |
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# The left offset for shadows. (default -15) |
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shadow-offset-x = -5; |
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# The top offset for shadows. (default -15) |
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shadow-offset-y = -5; |
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# The translucency for shadows. (default .75) |
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shadow-opacity = 0.5; |
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# Set if you want different colour shadows |
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# shadow-red = 0.0; |
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# shadow-green = 0.0; |
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# shadow-blue = 0.0; |
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# The shadow exclude options are helpful if you have shadows enabled. Due to the way picom draws its shadows, certain applications will have visual glitches |
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# (most applications are fine, only apps that do weird things with xshapes or argb are affected). |
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# This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher. |
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shadow-exclude = [ |
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"! name~=''", |
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"name = 'Notification'", |
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"name = 'Plank'", |
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"name = 'Docky'", |
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"name = 'Kupfer'", |
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"name = 'xfce4-notifyd'", |
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"name *= 'VLC'", |
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"name *= 'compton'", |
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"name *= 'picom'", |
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"name *= 'Chromium'", |
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"name *= 'Chrome'", |
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"class_g = 'Firefox' && argb", |
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"class_g = 'Conky'", |
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"class_g = 'Kupfer'", |
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"class_g = 'Synapse'", |
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"class_g ?= 'Notify-osd'", |
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"class_g ?= 'Cairo-dock'", |
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"class_g ?= 'Xfce4-notifyd'", |
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"class_g ?= 'Xfce4-power-manager'", |
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"_GTK_FRAME_EXTENTS@:c", |
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"_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'" |
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]; |
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# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners) |
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shadow-ignore-shaped = false; |
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################################# |
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# |
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# Opacity |
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# |
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################################# |
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inactive-opacity = 1; |
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active-opacity = 1; |
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frame-opacity = 1; |
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inactive-opacity-override = false; |
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opacity-rule = [ |
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"80:class_g = 'Rofi'", |
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"80:class_g = 'Pcmanfm'", |
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"90:class_g = 'firefoxdeveloperedition'", |
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"80:class_g = 'Evolution'", |
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"80:class_g = 'discord'", |
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"80:class_g = 'Slack'", |
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"80:class_g = 'Signal'", |
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"80:class_g = 'Zathura'", |
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]; |
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# Dim inactive windows. (0.0 - 1.0) |
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# inactive-dim = 0.2; |
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# Do not let dimness adjust based on window opacity. |
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# inactive-dim-fixed = true; |
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# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred. |
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blur-background = true; |
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# Blur background of opaque windows with transparent frames as well. |
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#blur-background-frame = true; |
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# Do not let blur radius adjust based on window opacity. |
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#blur-background-fixed = true; |
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#blur-kern = "11x11gaussian"; |
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blur-method = "kawase"; |
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blur-strength = 10; |
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#blur-background-exclude = [ |
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# "window_type = 'dock'", |
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# "window_type = 'desktop'" |
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#]; |
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#blur: |
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#{ |
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# method = "gaussian"; |
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# size = 50; |
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# deviation = 5.0; |
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#}; |
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blur-background-exclude = [ |
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"class_g = 'slop'" |
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]; |
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# |
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################################# |
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# |
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# Transititon |
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# |
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################################# |
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# This is for the BlackCapCoder fork |
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transition-length = 300; |
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transition-pow-x = 1.5; |
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transition-pow-y = 1.5; |
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transition-pow-w = 1.5; |
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transition-pow-h = 1.5; |
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size-transition = true; |
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spawn-center-screen = false; |
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spawn-center = true; |
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no-scale-down = false; |
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################################# |
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# |
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# Fading |
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# |
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################################# |
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# Fade windows during opacity changes. |
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fading = true; |
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# The time between steps in a fade in milliseconds. (default 10). |
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fade-delta = 4; |
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# Opacity change between steps while fading in. (default 0.028). |
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fade-in-step = 0.03; |
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# Opacity change between steps while fading out. (default 0.03). |
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fade-out-step = 0.03; |
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# Fade windows in/out when opening/closing |
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# no-fading-openclose = true; |
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# Specify a list of conditions of windows that should not be faded. |
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fade-exclude = [ ]; |
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################################# |
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# |
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# Other |
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# |
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################################# |
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# Try to detect WM windows and mark them as active. |
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mark-wmwin-focused = true; |
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# Mark all non-WM but override-redirect windows active (e.g. menus). |
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mark-ovredir-focused = true; |
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# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events. |
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# Usually more reliable but depends on a EWMH-compliant WM. |
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use-ewmh-active-win = true; |
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# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on. |
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detect-rounded-corners = true; |
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# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows. |
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# This prevents opacity being ignored for some apps. |
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# For example without this enabled my xfce4-notifyd is 100% opacity no matter what. |
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detect-client-opacity = true; |
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# Specify refresh rate of the screen. |
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# If not specified or 0, picom will try detecting this with X RandR extension. |
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refresh-rate = 0; |
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# Vertical synchronization: match the refresh rate of the monitor |
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vsync = true; |
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# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing. |
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# Reported to have no effect, though. |
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dbe = false; |
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# Limit picom to repaint at most once every 1 / refresh_rate second to boost performance. |
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# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already, |
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# unless you wish to specify a lower refresh rate than the actual value. |
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#sw-opti = true; |
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# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games. |
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# Known to cause flickering when redirecting/unredirecting windows. |
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unredir-if-possible = false; |
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# Specify a list of conditions of windows that should always be considered focused. |
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focus-exclude = [ ]; |
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# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time. |
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detect-transient = true; |
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# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time. |
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# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too. |
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detect-client-leader = true; |
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################################# |
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# |
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# Window type settings |
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# |
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################################# |
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wintypes: |
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{ |
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tooltip = |
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{ |
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# fade: Fade the particular type of windows. |
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fade = true; |
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# shadow: Give those windows shadow |
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shadow = false; |
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# opacity: Default opacity for the type of windows. |
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opacity = 0.85; |
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# focus: Whether to always consider windows of this type focused. |
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focus = true; |
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}; |
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}; |
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###################### |
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# |
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# XSync |
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# See: https://github.com/yshui/picom/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d |
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# |
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###################### |
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# Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users. |
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xrender-sync-fence = true; |
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